You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
RagePixel doesn't come with a physics solution but you can use Unity's built in PhysX or write your own. In the roadmap discussion it was suggested a simple 2D physics system might be a useful feature but who knows if and when it will be implemented.
If you're using PhysX I noticed some problems with sprites clipping through each other. This is because RagePixel uses 1 unit = 1 pixel and PhysX is setup as 1 unit = 1 meter. I found by setting Min Penetration For Penalty to 1 in Edit->Project Settings->Physics and making sure colliders have their Z size set to 10 units works reasonably well.
i dont know if this was intentional but they dont collide with anything.
is it possible for you to make a speciel collider for them??
The text was updated successfully, but these errors were encountered: