Releases: JujuAdams/Dynamo
Releases · JujuAdams/Dynamo
3.0.4
3.0.3
3.0.2
3.0.1
- Overhaul of the basic operation of the library
- Much simpler to set up and use, with more flexibility where it matters
- No global variables! Everything's self-contained now
- Removes Note-based updating. It was messy and hard to maintain. GameMaker is more accommodating with it allowing datafiles to be open whilst compiling the game so a Note-based workflow is less helpful than it used to be
- Callbacks can now be given extra metadata
- Assets (scripts + datafiles) can now be set to load automatically or not which is useful for controlling when updates happen
2.2.1
- Fixes note asset incompatibility with GMS2022.8 and later
- Fixes crash when using Dynamo in production builds due to project directory scan despite
DYNAMO_ENABLED
being set tofalse
- Adds warning message for when Dynamo has encountered a GameMaker compilation error
2.1.0
2.0.3
- Fixes autogenerated
pre_project_path.bat
not responding well to team use or when you change the project path
Thanks to @tabularelf for this fix!
2.0.2
1.1.0
- Adds the ability to save buffers/strings back into your project, either to
datafilesDynamo\
or into existing Note assets - Adds
DynamoDevProjectDirectory()
to return the project's root directory
Please read the setting up guide in the Dynamo documentation before use.
1.0.1
Please read the setting up guide in the Dynamo documentation before use.