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Add precision-preserving ops from AstroPy
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""" | ||
Return the sum of ``val1`` and ``val2`` as two float64s, an integer part | ||
and the fractional remainder. If ``factor`` is not 1.0 then multiply the | ||
sum by ``factor``. If ``divisor`` is not 1.0 then divide the sum by | ||
``divisor``. | ||
The arithmetic is all done with exact floating point operations so no | ||
precision is lost to rounding error. This routine assumes the sum is less | ||
than about 1e16, otherwise the ``frac`` part will be greater than 1.0. | ||
Returns | ||
------- | ||
day, frac : float64 | ||
Integer and fractional part of val1 + val2. | ||
""" | ||
function day_frac(val1, val2; factor=1.0, divisor=1.0) | ||
# Add val1 and val2 exactly, returning the result as two float64s. | ||
# The first is the approximate sum (with some floating point error) | ||
# and the second is the error of the float64 sum. | ||
sum12, err12 = two_sum(val1, val2) | ||
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if factor != 1.0 | ||
sum12, carry = two_product(sum12, factor) | ||
carry += err12 * factor | ||
sum12, err12 = two_sum(sum12, carry) | ||
end | ||
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if divisor != 1.0 | ||
q1 = sum12 / divisor | ||
p1, p2 = two_product(q1, divisor) | ||
d1, d2 = two_sum(sum12, -p1) | ||
d2 += err12 | ||
d2 -= p2 | ||
q2 = (d1 + d2) / divisor # 3-part float fine here; nothing can be lost | ||
sum12, err12 = two_sum(q1, q2) | ||
end | ||
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# get integer fraction | ||
day = Int(round(sum12)) | ||
extra, frac = two_sum(sum12, -day) | ||
frac += extra + err12 | ||
day, frac | ||
end | ||
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""" | ||
Add ``a`` and ``b`` exactly, returning the result as two float64s. | ||
The first is the approximate sum (with some floating point error) | ||
and the second is the error of the float64 sum. | ||
Using the procedure of Shewchuk, 1997, | ||
Discrete & Computational Geometry 18(3):305-363 | ||
http://www.cs.berkeley.edu/~jrs/papers/robustr.pdf | ||
Returns | ||
------- | ||
sum, err : float64 | ||
Approximate sum of a + b and the exact floating point error | ||
""" | ||
function two_sum(a, b) | ||
x = a + b | ||
eb = x - a | ||
eb = b - eb | ||
ea = x - b | ||
ea = a - ea | ||
x, ea + eb | ||
end | ||
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""" | ||
Multiple ``a`` and ``b`` exactly, returning the result as two float64s. | ||
The first is the approximate product (with some floating point error) | ||
and the second is the error of the float64 product. | ||
Uses the procedure of Shewchuk, 1997, | ||
Discrete & Computational Geometry 18(3):305-363 | ||
http://www.cs.berkeley.edu/~jrs/papers/robustr.pdf | ||
Returns | ||
------- | ||
prod, err : float64 | ||
Approximate product a * b and the exact floating point error | ||
""" | ||
function two_product(a, b) | ||
x = a * b | ||
ah, al = split(a) | ||
bh, bl = split(b) | ||
y1 = ah * bh | ||
y = x - y1 | ||
y2 = al * bh | ||
y -= y2 | ||
y3 = ah * bl | ||
y -= y3 | ||
y4 = al * bl | ||
y = y4 - y | ||
x, y | ||
end | ||
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""" | ||
Split float64 in two aligned parts. | ||
Uses the procedure of Shewchuk, 1997, | ||
Discrete & Computational Geometry 18(3):305-363 | ||
http://www.cs.berkeley.edu/~jrs/papers/robustr.pdf | ||
""" | ||
function split(a) | ||
c = 134217729.0 * a # 2**27+1. | ||
abig = c - a | ||
ah = c - abig | ||
al = a - ah | ||
ah, al | ||
end |