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Implement :func ABI for calling GPUCompiler emitted code #71

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This ABI is always ccallable, unlike the :specfunc ABI which frequently is not.

However, this ABI comes with a trade-off of introducing allocations (almost) always for function entry/exit. For that reason, we should re-enable the :specfunc ABI as soon as we can on as many types as possible.

Resolves #70

This ABI is always ccallable, unlike the `:specfunc` ABI which
frequently is not. In the future, it would be good to selectively
re-enable the `:specfunc` ABI for types that are safely ccallable.

The `:specfunc` ABI is interesting to us not just because it's fast.
It allows us to frequently avoid allocations for passing arguments /
return values, unlike the `:func` ABI which (almost) always allocates.
else
argsv = Any[args...]
GC.@preserve argsv begin
return ccall(f.f_ptr, Any, (Any, Ptr{Any}, UInt32), f.func, pointer(argsv), length(args))
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@gbaraldi please double-check my ccall/ABI-foo here

# compile the function
cache = compiler_cache
source = GPUCompiler.methodinstance(F, tt)
rt = Core.Compiler.return_type(f, tt)

specsig = false # TODO: selectively re-enable after reviewing `uses_specsig` in codegen.cpp
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Here is where we should scan the types and see if there is anything that we cannot correctly translate for specsig.

That might be just checking for Union/UnionAll? I need to stare at codegen for a while before I'm convinced, though.

@topolarity topolarity force-pushed the ct/invoke-api branch 2 times, most recently from 1a4a72e to 7ed4ef8 Compare February 1, 2024 02:30
@topolarity topolarity mentioned this pull request Feb 1, 2024
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gbaraldi commented Feb 7, 2024

LGTM

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Bug: ccall method definition: return type doesn't correspond to a C type
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