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add depth buffering to 3d contours #188

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@ffreyer ffreyer commented May 6, 2021

Should we compile different shaders with and without correct depth buffering? The depth values are calculated quite frequently...

Also, should any other volume methods do something like this?

Screenshot from 2021-05-06 18-17-17

@SimonDanisch
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Should we compile different shaders with and without correct depth buffering?

Yeah would be nice to make this configurable... It may give quite the performance drop (writing to the depthBuffer is also pretty slow, since it breaks a few performance optimizations in the pipeline.

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