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Priorities - please comment #8
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Close, but not yet ;) Give me one or two more weeks then I'll announce it officially together with some tutorials! |
I'll leave it at 3rd priority then... looking forward to the official release! (Also, I hope you can be available to help me support it, which basically means helping me to make each of the examples like: https://github.com/tbreloff/Plots.jl/blob/master/docs/gadfly_examples.md) |
By the way, your collection of basic plot types is quite helpful. So I might incorperate them into my example collection, making your work easier. |
Ok thanks, but no need to go overboard. I have a pretty solid framework at this point, so all I need to know is how to do the basics... create a black plot area, add a line series, add markers, change line styles, colors, etc. I'll take care of putting the pieces together properly. |
Sure, but I need to create my own examples anyways to test out my API. So having your collection of |
@SimonDanisch What's the latest status on GLPlot? Should I consider adding support for it soon? Any interest in helping with the link code? |
Good questions... Lines are there now. Do you actually have any infrastructure to draw labels and axes? |
I don't have that yet, but I'll need it for Qt5.jl. Maybe we can use the same framework... Do you have a simple example of drawing some text and lines? It might help to see if a common interface makes any sense.
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Sorry for my slow answers, but my priorities are to get a few other things running first and I'm trying to find a flat at the moment which is terribly time consuming. visualize(::Vector{Point{2, Float32}}, :lines) and for text I still don't have a nice interface for placing it... If you know any interface that works nicely, let me know. text_renderobject = visualize(text::AbstractString)
any_4x4_transformation_matrix = translationmatrix(Vec3f0(1,1,0))*scalematrix(Vec3f0(0.5))
text_renderobject[:model] = any_4x4_transformation_matrix
# modify first 4 glyph positions
text_renderobject[:positions][1:4] = Point{2, Float16}[pos, pos, pos, pos] # modify directly on gpu |
…7-15-07-43-107-2999057488 CompatHelper: bump compat for "GR" to "0.47"
* add _recipe function stubs * add bangs
I'm trying to figure out the features and backends that are most important to support. There's a long TODO list at the bottom of the readme... If you see any of those items that are important to you (or if there's anything I should add), please let me know.
I think the next backends I want to implement are (in order?):
In terms of features, I find these most important:
What would you like to see next??
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