Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
6 changed files
with
249 additions
and
19 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,63 @@ | ||
// _ _ _ ____ _ _____ | ||
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ | ||
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ | ||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | | | ||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_| | ||
// | ||
// Copyright 2015-2018 Łukasz "JustArchi" Domeradzki | ||
// Contact: JustArchi@JustArchi.net | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
using System; | ||
using System.Collections; | ||
using System.Collections.Concurrent; | ||
using System.Collections.Generic; | ||
|
||
namespace ArchiSteamFarm { | ||
internal sealed class FixedSizeConcurrentQueue<T> : IEnumerable<T> { | ||
private readonly ConcurrentQueue<T> BackingQueue = new ConcurrentQueue<T>(); | ||
|
||
internal byte MaxCount { | ||
get => _MaxCount; | ||
set { | ||
_MaxCount = value; | ||
|
||
while ((BackingQueue.Count > MaxCount) && BackingQueue.TryDequeue(out _)) { } | ||
} | ||
} | ||
|
||
private byte _MaxCount; | ||
|
||
internal FixedSizeConcurrentQueue(byte maxCount) { | ||
if (maxCount == 0) { | ||
throw new ArgumentNullException(nameof(maxCount)); | ||
} | ||
|
||
MaxCount = maxCount; | ||
} | ||
|
||
public IEnumerator<T> GetEnumerator() => BackingQueue.GetEnumerator(); | ||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); | ||
|
||
internal void Enqueue(T obj) { | ||
BackingQueue.Enqueue(obj); | ||
|
||
if (BackingQueue.Count <= MaxCount) { | ||
return; | ||
} | ||
|
||
BackingQueue.TryDequeue(out _); | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,80 @@ | ||
// _ _ _ ____ _ _____ | ||
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ | ||
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ | ||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | | | ||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_| | ||
// | ||
// Copyright 2015-2018 Łukasz "JustArchi" Domeradzki | ||
// Contact: JustArchi@JustArchi.net | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
using System; | ||
using System.Collections.Generic; | ||
using System.Diagnostics.CodeAnalysis; | ||
using NLog; | ||
using NLog.Targets; | ||
|
||
namespace ArchiSteamFarm { | ||
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")] | ||
[Target(TargetName)] | ||
internal sealed class HistoryTarget : TargetWithLayout { | ||
internal const string TargetName = "History"; | ||
|
||
private const byte DefaultMaxCount = 10; | ||
|
||
internal IEnumerable<string> ArchivedMessages => HistoryQueue; | ||
|
||
private readonly FixedSizeConcurrentQueue<string> HistoryQueue = new FixedSizeConcurrentQueue<string>(DefaultMaxCount); | ||
|
||
// This is NLog config property, it must have public get() and set() capabilities | ||
[SuppressMessage("ReSharper", "UnusedMember.Global")] | ||
public byte MaxCount { | ||
get => HistoryQueue.MaxCount; | ||
set { | ||
if (value == 0) { | ||
ASF.ArchiLogger.LogNullError(nameof(value)); | ||
return; | ||
} | ||
|
||
HistoryQueue.MaxCount = value; | ||
} | ||
} | ||
|
||
// This constructor is intentionally public, as NLog uses it for creating targets | ||
// It must stay like this as we want to have our targets defined in our NLog.config | ||
public HistoryTarget(string name = null) => Name = name; | ||
|
||
protected override void Write(LogEventInfo logEvent) { | ||
if (logEvent == null) { | ||
ASF.ArchiLogger.LogNullError(nameof(logEvent)); | ||
return; | ||
} | ||
|
||
base.Write(logEvent); | ||
|
||
string message = Layout.Render(logEvent); | ||
|
||
HistoryQueue.Enqueue(message); | ||
NewHistoryEntry?.Invoke(this, new NewHistoryEntryArgs(message)); | ||
} | ||
|
||
internal event EventHandler<NewHistoryEntryArgs> NewHistoryEntry; | ||
|
||
internal sealed class NewHistoryEntryArgs : EventArgs { | ||
internal readonly string Message; | ||
|
||
internal NewHistoryEntryArgs(string message) => Message = message ?? throw new ArgumentNullException(nameof(message)); | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters