Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

request for viewport depth start/end clipping adjustments #35

Open
Megalomaniak opened this issue Apr 7, 2018 · 5 comments
Open

request for viewport depth start/end clipping adjustments #35

Megalomaniak opened this issue Apr 7, 2018 · 5 comments

Comments

@Megalomaniak
Copy link

It's really difficult to model anything to scale below a certain threshold whan all you see is the back side of the model:

clipping

Understandably its impossible to create defaults that would work for every single case so having adjustable settings for the viewport would be appreciated.

@barche
Copy link
Contributor

barche commented Apr 7, 2018

If you just want to zoom without clipping happening, try ctrl+middle-mouse-drag. Otherwise, the Camera node has a property to set the near field plane offset directly.

@Megalomaniak
Copy link
Author

Near option seems to affect fov/perspective distortion not clipping. Changing camera to orthographic kind of works as a workaround though.

v. 8.0.1
windows 7 sp1 x64
AMD RX 470 8 GB

@barche
Copy link
Contributor

barche commented Apr 10, 2018

Well, for me if I ctrl+middle-click-drag up and down it zooms in and out without parts of the mesh getting clipped. It does change the perspective, but not so much that it hinders editing.

@Megalomaniak
Copy link
Author

Megalomaniak commented Apr 10, 2018

Yes, it does seem to, a bit awkward to use with the mouse I have though(would prefer scroll-wheel for this. Any way to change that key-config)?

So this issue can probably be closed then.

@barche
Copy link
Contributor

barche commented Apr 12, 2018

Unfortunately, the scrolling is hard-coded to camera dolly:
https://github.com/K-3D/k3d/blob/master/k3dsdk/ngui/navigation_input_model.cpp#L467

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants