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Role icons done. Started working on the new "crew" dialog but messed …
…up dialog.lua in the process. Check out the previous version and fix it.
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Original file line number | Diff line number | Diff line change |
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images { | ||
image: "/assets/images/Icons/pilot.png" | ||
} | ||
images { | ||
image: "/assets/images/Icons/medic.png" | ||
} | ||
images { | ||
image: "/assets/images/Icons/mech.png" | ||
} | ||
images { | ||
image: "/assets/images/Icons/gunner.png" | ||
} | ||
images { | ||
image: "/assets/images/Icons/comms.png" | ||
} | ||
images { | ||
image: "/assets/images/Icons/none.png" | ||
} | ||
images { | ||
image: "/assets/images/Icons/empty.png" | ||
} | ||
margin: 0 | ||
extrude_borders: 0 | ||
inner_padding: 1 |
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Original file line number | Diff line number | Diff line change |
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@@ -1,68 +0,0 @@ | ||
--[[ | ||
Stage types: | ||
"choice" - Displays values from table "values" as well as multiple choices. On player input moves to defined stages. | ||
"dice" - Performs a test using "dice_type" and "dice_difficulty" and moves onto stage defined in "success" or "failure". | ||
"end" - Displays final values and closes the dialog after player clicks "OK". | ||
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More to come, maybe | ||
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--]] | ||
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list.pirates[1] = { | ||
stage_type = "dice", | ||
dice_type = "detect", | ||
dice_difficulty = 0.8, | ||
failure = 2, | ||
success = 3 | ||
} | ||
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list.pirates[2] = { | ||
stage_type = "choice", | ||
title = "Pirate ambush!", | ||
description = "A pirate ship got the drop on you. You'll have to fight.", | ||
choices = {} | ||
} | ||
list.pirates[2].choices[2] = {text = "Fight!", result = 6} | ||
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list.pirates[3] = { | ||
stage_type = "choice", | ||
title = "Pirate ambush!", | ||
description = "A pirate ship was ready to ambush you, but your comms officer managed to detect them in time, giving you a chance to flee.", | ||
choices = {} | ||
} | ||
list.pirates[3].choices[1] = {text = "Fight!", result = 6} | ||
list.pirates[3].choices[3] = {text = "Flee", result = 4} | ||
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list.pirates[4] = { | ||
stage_type = "dice", | ||
dice_type = "flee", | ||
dice_difficulty = 11, | ||
failure = 7, | ||
success = 5 | ||
} | ||
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list.pirates[5] = { | ||
stage_type = "end", | ||
title = "You're evaded the ambush", | ||
description = "Firing your engine at full power, you soon leave the pirate ambush far behind you." | ||
} | ||
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list.pirates[6] = { | ||
stage_type = "dice", | ||
dice_type = "shoot", | ||
dice_difficulty = 1, | ||
failure = 7, | ||
success = 8 | ||
} | ||
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list.pirates[7] = { | ||
stage_type = "end", | ||
title = "The pirates hit you hard", | ||
description = "Unable to outrun or outgun the pirates, your ship takes heavy damage. Damage hasn't been implemented yet, though. Lucky bastard." | ||
} | ||
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list.pirates[8] = { | ||
stage_type = "end", | ||
title = "Victory!", | ||
description = "The pirate ship explodes violently and is no more. Congratulations! You're safe now." | ||
} | ||
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