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A mod for Baldur's Gate II: Enhanced Edition
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EET Merge pull request #43 from ALIENQuake/master Jun 14, 2019
EET_end casing Jun 14, 2019
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.gitattributes 🎪 Added .gitattributes & .gitignore files Dec 14, 2014
.gitignore mux voice over videos and bug fixes for mod converter Aug 8, 2015 Version 1.0 Release Candidate 6 Sep 11, 2016
setup-EET.command mac log, tool assignment Jul 23, 2018
setup-EET.exe RC11.1 Oct 22, 2018

Baldur's Gate: Enhanced Edition Trilogy (EET)

Version 1.0 Release Candidate (a version that is nearly ready for release but may still have a few bugs; the status between beta version and release version.)

Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures). The name of this this modification probably rings a bell to those who have been following IE modding scene, thanks to the classic mod that inspired this project, called Baldur's Gate Trilogy (BGT), developed by Bardez and Ascension64. While EET remains mostly faithful to the premise of the BGT, it shouldn't be considered a direct continuation of that project. In fact both mods share little to no common code and took different design decisions in many aspects.

Baldur's Gate: Enhanced Edition Trilogy has two main goals:

I. Uniting of the Baldur's Gate series into a single, continuous world that doesn't feel like 4 separate campaigns

  • Play all Infinity Engine Baldur's Gate saga games in Baldur's Gate II: Enhanced Edition engine. One game, complete package
  • Seamless experience, NPC continuity, better internal consistency between the games
  • United journal system that keeps track of all 22 chapters of your journey, from the beginning in Candlekeep up until the end of Throne of Bhaal expansion
  • No restrictions in travelling between BG1, SoD, BG2 and ToB areas, once they are discovered. All areas accessible from the same worldmap

II. Becoming a mod friendly platform with additional modding possibilities that comes with fulfilling the first goal

  • Solution for mods designed to affect BG1 and BG2 content at the same time (preserved variables, character adjustments, world state, saves, things that can vary between installations like spell references assigned by WeiDU etc.)
  • A way to create new content designed for higher level parties in areas that normally wouldn't exist in game (vanilla games) or would be blocked after certain points of the story (BGT mod)
  • Intuitive conventions for renamed BG:EE files and modders resources that can be used for adopting existing mods
  • Limited support for mods installed on BG:EE previous to installing EET on BG2:EE
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