Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Dynaheir Minsc appearing in camp BD1000 #55

Closed
RoxanneSHS opened this issue May 9, 2020 · 1 comment
Closed

Dynaheir Minsc appearing in camp BD1000 #55

RoxanneSHS opened this issue May 9, 2020 · 1 comment

Comments

@RoxanneSHS
Copy link
Contributor

Current conditions
Global("bd_move_minsc","bd1000",0)
!Dead("minsc") // Minsc
!InPartyAllowDead("minsc")

should be changed to
Global("bd_move_minsc","bd1000",0)
GlobalLT("Chapter","GLOBAL",13)
!StateCheck("Minsc",STATE_REALLY_DEAD)
!StateCheck("Dynaheir",STATE_REALLY_DEAD)

And the same for
Global("bd_move_dyna","bd1000",0)
in the next code block

Minsc or Dynaheir do not appear in SoD if one of them died before (see BD0108.bcs) however they may spawn, even if one of them is dead, later in the first out of city camp.

K4thos added a commit that referenced this issue Jun 20, 2021
- fixed small problems in macros resource conversion code
- fixed cpmvars Beregost_House08 name (duplicated entry instead of L1/L2 variant)
- fixed typo in transition script: #51
- fixed continuity problem with SoD Minsc and Dynaheir: #55
- removed journal overriding function
- small correction in polish translation: #59
- folder structure as requested by Project Infinity maintainers
@K4thos
Copy link
Collaborator

K4thos commented Jun 20, 2021

fixed, thanks

@K4thos K4thos closed this as completed Jun 20, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants