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ACMGame.h
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ACMGame.h
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/*
* Copyright © 2010-2018, Brian "Moses" Hall
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#import <Cocoa/Cocoa.h>
typedef enum : NSUInteger
{
kBaldursGateGameIdentifier,
kBaldursGate2GameIdentifier,
kIcewindDaleGameIdentifier,
kLastGameIdentifier = kIcewindDaleGameIdentifier,
kUnknownGameIdentifier
} ACMGameIdentifier;
@interface ACMGame : NSObject
+(ACMGameIdentifier)identifyGameAtURL:(NSURL*)url;
@end