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Isometric Map With Depth

Demonstrates how to implement an isometric game where the tiles can reside at different height levels. Inspired by my ongoing port of Cytopia to LOVE2D. A tutorial explaining how the project works can be found here.

Features

  • Supports almost any tile height/width, min/max height level, and height multiplier
  • Can translate map positions to screen positions for rendering
  • Can translate screen positions to map positions for determining the location of the mouse

Controls

  • Left click: raise tile
  • Right click: lower tile
  • R: reset map

Notes

  • This project uses the LOVE2D framework and Lua. If you want to edit the program, it's recommended that you look here first
  • EXE and LOVE files are provided in the releases section for your convenience
  • Feel free to raise issues if you find any problems