Demonstrates how to implement an isometric game where the tiles can reside at different height levels. Inspired by my ongoing port of Cytopia to LOVE2D. A tutorial explaining how the project works can be found here.
- Supports almost any tile height/width, min/max height level, and height multiplier
- Can translate map positions to screen positions for rendering
- Can translate screen positions to map positions for determining the location of the mouse
- Left click: raise tile
- Right click: lower tile
- R: reset map