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Global - Commoner head normal/shading issues #126
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Yes! That is an amazing improvement, DP! I had noticed about the issue for some time but taking the "just change the heads reference" path instead, hahah. Great to see an actual fix for the head; she looks fantastic right now. Edit: while at it - there're |
N_TatComW_F is the same in both. Is there a duplicate of it under another name? Edit: There is Comm_a_F_W, but that's a reskin presumably. |
Hahah, yeah - out of the game files' reach I mistakenly recognize |
They are certainly based on it, but they are clearly repaints. They also seem to lack any texture for the teeth. Maybe the TSL models use a different texture for that. |
This actually extends further, since naturally the head is reused with different textures.
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1.10.0 beta test observations:
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Seems like N_TatComW_F got upscaled to 1024x1024 without further changes. Presumably the intention was to fix the mismatch in the skin tone, but that wasn't done. |
N_TatComW_F, most notably used for Sharina outside the Anchorhead Hunting Lodge, has some weird shading issues on the lower edges of the eye sockets, the eyeball meshes clip through the eyelids and face, and the mouthbox and eyelid undersides have poor texture assignment.
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