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Manaan Ahto East - Sith Embassy/Base entrance issues #139

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4 of 6 tasks
DarthParametric opened this issue May 15, 2019 · 2 comments
Closed
4 of 6 tasks

Manaan Ahto East - Sith Embassy/Base entrance issues #139

DarthParametric opened this issue May 15, 2019 · 2 comments
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Manaan Issue occurs primarily on Manaan Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error

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@DarthParametric
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DarthParametric commented May 15, 2019

  • Attempting to initiate dialogue with the Sith diplomat outside can cause the player to run around behind the desk. Might be best to trigger the conversation as soon as the player approaches the door.
  • There is still a Sith war droid outside when exiting, even though they should have entered when the Security Officer raised the alarm inside the base. Edit: There are 4 droids outside the base before entering. 4 droids come inside with the diplomat during the foyer fight. A new Sith droid is spawned outside the front door after the base is locked down. This droid should only be spawned after the trial, not straight away.
  • Exiting the base, there are party alignment issues with party members possibly ending up in front of PC (and obscuring the cutscene with the Selkath).
  • The Selkath war droids that escort the player away are white. Maybe switch to another variant to differentiate them from the Sith droids.
  • One of the Selkath war droids has a duplicate tag, which means it doesn't get destroyed properly at the end of the arrest cutscene.
  • After the arrest, the module OnEnter sets the base door to be unlocked, which seems like an error. It should be permanently sealed, since the player faced a death sentence for the first incursion. Edit: Seems like this was a deliberate choice to allow the player to complete the Shasa quest.
@DarthParametric DarthParametric added Type: Conversation This issue is a DLG-specific bug/error Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Manaan Issue occurs primarily on Manaan Type: Scripting This issue is related specifically to a scripting bug/error labels May 15, 2019
@Salk73
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Salk73 commented Dec 5, 2019

My bad about the duplication.

One thing to note is that the droids you thought were the Sith Droids are actually part of the escort. They are in fact called: man26_drdcut02.utc, man26_drdcut03.utc, man26_drdcut04.utc, and man26_drdcut05.utc. I agree with you that they should have a different color. Any suggestion?

I can do the recoloring.

EDIT: The game actually comes with four additional textures for the War Droid. It is just a matter of choosing one.

@DarthParametric
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DarthParametric commented Nov 20, 2023

A few additional observations I made about the arrest sequence while repeatedly testing changes to the post-Sith Base trial:

  • The initial node needs speaker/listener tags, since the DLG owner is an invisible placeable, causing the player to look at the ground.
  • The initial node's delay could stand to be shortened a bit. Seems needlessly long (literally long enough for the Selkath to cross his arms impatiently).
  • Towards the end, when the player walks out, they get jumped forwards to prevent pathing issues with the Selkath. On widescreen displays this is visible, with the player facing the Selkath before turning around when they get the walk command. They need to be shunted back a bit so they start off-screen.
  • Player needs to have Force Speed cleared to prevent power walking.
  • Only one droid escorts the player as they walk away. The rest just stand around.

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Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Manaan Issue occurs primarily on Manaan Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error
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