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Leviathan Prison Block - Various issues #145

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DarthParametric opened this issue May 15, 2019 · 7 comments
Closed
10 tasks done

Leviathan Prison Block - Various issues #145

DarthParametric opened this issue May 15, 2019 · 7 comments
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Leviathan Issue occurs primarily on the Leviathan Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error

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@DarthParametric
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DarthParametric commented May 15, 2019

  • Post-interrogation, one of Bastila's later lines is facing Carth, not the player. (can't remember which it is - one towards end). Fixed in 238b913
  • When the big three are released, Bastila's last line to Canderous is facing the player. Fixed in 66d1a15
  • Choosing Canderous to break everyone out results in him vibrating in place on his "Don't you worry about that" line. (Resolved in All Hands on Deck for the Leviathan Prison Break) Should be fixed by d56bf71 Edit: Adjusted in 66d1a15

The Sith Trooper Captain probably needs a different texure variant to distinguish his rank. Red like guy in the Taris Undercity? Edit: Addressed by standalone mod.
If you pick HK-47 for the rescue, his initial cutscene has an extended animation looping. He should be deactivated and then do the animation while starting up. Edit: Addressed by standalone mod.
Post-escape, Bastila and Carth get their gear re-equipped, but not the player. This is probably to make sure the player gets all their inventory items back by looting all the containers, but I'd prefer to just give it all to them directly. Edit: Addressed by standalone mod.

1.9.0 beta test observations:

  • The player needs to be faced towards Saul at the start of the interrogation scene. Fixed in 238b913
  • The Starboard Cell Block Key (lev09_starcellkey) remains in inventory post-jail break. Fixed in 168c08c
  • The Sith Passcard (lev40_detcard) remains in inventory post-jail break. Fixed in 168c08c
  • The ICE Breaker (tar09_icebreaker) remains in inventory post-jail break if not used. Fixed in 168c08c
  • The elevator options include "Bridge", but that should be "Command Deck" instead. Edit: Ditto for the elevator terminal on the Command Deck itself. Fixed in b050af9

Bastila mispronounces Vandar's name (sounds kind of like "ven-duh") Not fixable.

Additional:

  • The fade-out at the end of the torture scene needs to be extended slightly to cover the transition to the jail breaker. Fixed in 238b913
  • Saul has some facing issues when switching between Bastila's interjections and addressing the player. Fixed in 238b913
@DarthParametric DarthParametric added Type: Conversation This issue is a DLG-specific bug/error Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Leviathan Issue occurs primarily on the Leviathan Type: Scripting This issue is related specifically to a scripting bug/error labels May 15, 2019
@DarthParametric
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This post-escape equipment one is presumably a no go. The naked Bastila and Carth are fake, hence why they magically get their equipment back. The fakes are destroyed and the real ones added back. I suppose the PC could probably be faked with DuplicateHeadAppearance but that's probably too much screwing around.

@JCarter426
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Yeah, I don't think there's any way to fake the player on account of how they have to respond to dialogue. We could, however, move the player's equipment to invisible containers and then reequip to the correct inventory slots. That's what's done for some cutscenes.

@DarthParametric
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If we are going to do that, then it would be best to also add back the entire inventory that has been dumped in those containers in the room the party runs to.

@DarthParametric
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DarthParametric commented Nov 30, 2021

1.9.0 beta test observations Edit: Added to first post.

@ghost
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ghost commented Jun 22, 2022

On my end, everything but the dialogue text goes black during the response selection after "Now, I will ask again - on what mission did the Jedi Council send you?" during the interrogation. Reloaded a save and happened again.

@DarthParametric
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DarthParametric commented Jun 22, 2022

I believe this is a vanilla issue. There are a number of player reply nodes in the torture scene (lev40_saul403.dlg) that are missing the static camera assignment, which I discovered (and fixed) during the testing of my recent All Hands on Deck mod. I planned to add those elements to K1CP in due course.

Edit: Ah, I see the problem here. Those nodes had dynamic cameras in the vanilla DLG. The config was set up to change the camera angle to 6, but not to assign a static camera ID, hence leading to black screens.

Edit 2: Fixed in 08a6049

@DarthParametric
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DarthParametric commented Dec 4, 2023

1.10.0 beta test observations:

  • During the initial scene with Saul, if playing a male PC and you choose the light side route getting Bastila tortured, her second torture shot ends its anim about half a second too soon.
  • In the third torture shot, the camera cuts away too quickly before she can be shown passing out.
  • If you choose Jolee as the jailbreaker it seems that the fade-in ends too quickly. Edit: There's a double fade-in due to two scripts calling one.
  • Jolee's cell forcefield starts deactivated, which seems odd.
  • Some of the anim timings in Jolee's scene are a little off.
  • In the breakout conversation, Bastila has some facing issues if you choose the line about Carth seeking revenge. Could be speaker assignment, see below.
  • All of the player's lines are apparently spoken by the invisible placeable (see pics below). Edit: It's due to the placeable starting a conversation with itself, not the PC.
  • If Canderous wasn't the jail breaker, the dummy version of him is clothed and armed. Edit: Will disarm him, but leave him clothed.

Leviathan_Player_Lines_From_PLC_2

Leviathan_Player_Lines_From_PLC_1

Leviathan_Bastila_Lines_From_PLC

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Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Leviathan Issue occurs primarily on the Leviathan Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error
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