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Kashyyyk Great Walkway - Zaalbar equipment exploit #278

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DarthParametric opened this issue Sep 21, 2019 · 0 comments
Closed

Kashyyyk Great Walkway - Zaalbar equipment exploit #278

DarthParametric opened this issue Sep 21, 2019 · 0 comments
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Exploit Tool of the weak-minded Module: Kashyyyk Issue occurs primarily on Kashyyyk Type: Scripting This issue is related specifically to a scripting bug/error

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@DarthParametric
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It seems that after getting Zaalbar back when resolving the Kashyyyk plot, he reverts to his state at the start of The Great Walkway. This allows an equipment duplication glitch, since anything unequipped from him just before hitting the trigger for the gate guard in front of the village will be still equipped on the returned version. The script (k_pkas_meetking) that removes him from the party in kas22_wookg2_01.dlg presumably needs the addition of a SaveNPCState before removing him.

Reported by Jellypumpkin on Discord.

@DarthParametric DarthParametric added Module: Kashyyyk Issue occurs primarily on Kashyyyk Type: Scripting This issue is related specifically to a scripting bug/error Exploit Tool of the weak-minded labels Sep 21, 2019
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Labels
Exploit Tool of the weak-minded Module: Kashyyyk Issue occurs primarily on Kashyyyk Type: Scripting This issue is related specifically to a scripting bug/error
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