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Xor doesn't interact properly. #397
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This sounds like it could be a vanilla bug which K1CP does not actually address. We'll need save files from before and after the encounter where Xor first became passive. |
I have save files that can reproduce this glitch well. I am playing the version of this game from GOG.com that shows this for the version number: Internal Update (29 May 2019) I am using ONLY these mods: I've attached three saves to this message, as a ZIP archive. If you start the file that says "Game 95", you can walk around in the same area for a few seconds to make Xor appear during his first confrontation. NOT the fight, I mean just the first meeting. Immediately after, I went to Korriban and talked to the guard of the Academy to make "Yuthura Ban" appear in the Cantina, and saved the game as a save called "Game 134". If you start this file, you can enter the building, and Yuthura will be there to speak to, but you could ignore her and walk all the way back to the spaceship and you will realize that the confrontation with "Xor" WILL work correctly. After I created the "Game 134" file and noticed that it caused Xor to appear correctly, I RELOADED this "Game 134" file and SPOKE to Yuthura to make her bring me to the Academy, then I quickly rushed through the necessary conversations and walked back to the previous area, right before entering the building that leads to my spaceship, and I saved this progress as a file called "Game 135". If you start "Game 135", you will appear at the same starting position as the file called "Game 134". You can enter the building and walk all the way back to the ship, and you will notice Xor standing there. His conversation WON'T start. With this "Game 135" file, you could fly back to Manaan, then exit the ship with Carth and Juhani, and realize that you CAN fight Xor and kill him, and the quest will be completed correctly in the Journal. Then, you could fly back to Korriban, exit the ship with Carth and Juhani, and realize that the PREVIOUS Xor will STILL be standing there with his two friends. |
Modifying Xor's UserDefine script to send messages to the PC on various events (including heartbeat) elicits no response in the 135 save, which is odd. He seems to be completely broken. Edit: It seems like we may have determined the root cause. This should be easily fixable, although it won't address the broken/non-responsive Xors in existing games. |
Proposed fixes: Edit Edit These scripts are per-module rather than global, but a cursory examination suggests they are all the same. k_kas_xorattack:
k_kas_xor_user:
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Xor's OUD needs a minor tweak to reset his faction rep properly when he is the last man standing. |
1.10.0 beta test 2 observations:
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First of all, when encountering him the second time with his henchmen, he doesn't trigger the conversation with Juhani in the party with the following battle. For that to happen, I have to travel to another planet. In my current game that means that I've got a passive Xor with two Selkath goons standing outside the Ebon Hawk on Manaan from when the interaction failed the first time.
And they are... Doing. Squat. Nothing. Zilch.
When I get to the other planet, not one, but TWO Xors spawn each with two henchmen. In this run that's Tatooine. I kill them off, have the conversation with one of them, he dies... and the other wounded Xor is still standing there. Enjoying the view as Xor on Manaan.
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