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Global - Rodian texture bug #582

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N-DReW25 opened this issue May 5, 2022 · 1 comment
Closed

Global - Rodian texture bug #582

N-DReW25 opened this issue May 5, 2022 · 1 comment
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Global Issue occurs across all modules Type: 2DA This issue is related to one of the game's two-dimensional array files

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@N-DReW25
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N-DReW25 commented May 5, 2022

The Rodian NPC has 5 texture variants:

Rodian 1= Biege Jumpsuit
Rodian 2= Yellow Jumpsuit
Rodian 3= Green Jumpsuits
Rodian 4= Red Jumpsuit
Rodian 5= Suvam Tan

The way the Rodians are supposed to work is that N_Rodian.mdl's texture should be set to Rodian 01 whilst the appearance.2da sets the other Rodian appearances for Rodian 02, 3, 4 and 5.

However, the N_Rodian.mdl file is set to the N_Rodian02 texture. This results in every Rodian 01 NPC appearing in a yellow jumpsuit like Rodian 02 instead of their intended appearance.

This was fixed in K1R and I believe it was fixed via the 2DA file for that mod.

@DarthParametric DarthParametric added Minor Issue Aesthetic issue or other problem that isn't really a bug Type: 2DA This issue is related to one of the game's two-dimensional array files labels May 5, 2022
@DarthParametric
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DarthParametric commented May 5, 2022

Presumably they added a racetex entry for the first appearance, which is nulled out by default for all alien appearance first entries.

Edit: Checking appearance.2da, interestingly the Mando and Trandoshan rows actually do specify a racetex for their first entires, unlike all the other full body aliens.

Edit 2: Obsidian added the racetex entry for the first appearance in TSL, but then they did this for pretty much everything because they stripped models of texture assignments to get around the TXI issue.

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Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Global Issue occurs across all modules Type: 2DA This issue is related to one of the game's two-dimensional array files
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