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Dantooine Ruins - Sequence break in Star Map reveal cutscene #590

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ghost opened this issue Jun 10, 2022 · 6 comments
Closed

Dantooine Ruins - Sequence break in Star Map reveal cutscene #590

ghost opened this issue Jun 10, 2022 · 6 comments
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Could Not Reproduce We have been unable to replicate the circumstances of the issue Critical Game breaking Module: Dantooine Issue occurs primarily on Dantooine Type: Scripting This issue is related specifically to a scripting bug/error

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@ghost
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ghost commented Jun 10, 2022

It is possible to get locked out of Dantooine's Star Map by clicking on the door before the cutscene starts, which prevents the cutscene from firing and the Star Map from opening.

@ghost ghost changed the title Blocked out of Dantooine's Star Map Locked out of Dantooine's Star Map Jun 10, 2022
@DarthParametric
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Which door? The entrance to the Star Map room?

@ghost
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ghost commented Jun 10, 2022

Yes, the one right before the Star Map. I was rushing through that part to check something else and managed to lock myself out of the map, as it didn't open.

@DarthParametric
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So multiple clicks on the door then? I suppose it might be possible to break it that way. I'll need to test it, but presumably it could be prevented with the addition of a NoClicksFor.

@DarthParametric DarthParametric added Module: Dantooine Issue occurs primarily on Dantooine Type: Scripting This issue is related specifically to a scripting bug/error labels Jun 10, 2022
@ghost
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ghost commented Jun 10, 2022

I think I was just pressing W and R at the same time. I may have pressed R more than once.

@DarthParametric DarthParametric changed the title Locked out of Dantooine's Star Map Dantooine Ruins - Sequence break in Star Map reveal cutscene Jun 10, 2022
@DarthParametric DarthParametric added the Critical Game breaking label Jun 10, 2022
@ghost
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ghost commented Jun 16, 2022

Tried to actively break the sequence just now and wasn't able to recreate it. In fact, you need to click on the door for the cutscene to start. Might have been a fluke.

@DarthParametric
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There's already a NoClicksFor in the door's OnOpen script that starts the scene (k_pdan_cut51), but it doesn't fire until after the fadeout, so I guess it could stand to get shuffled up to the top of the sequence.

@DarthParametric DarthParametric added the Could Not Reproduce We have been unable to replicate the circumstances of the issue label Jun 22, 2022
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Labels
Could Not Reproduce We have been unable to replicate the circumstances of the issue Critical Game breaking Module: Dantooine Issue occurs primarily on Dantooine Type: Scripting This issue is related specifically to a scripting bug/error
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