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Stealth during post-Leviathan sequence #9

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DarthParametric opened this issue Jan 23, 2019 · 6 comments
Closed

Stealth during post-Leviathan sequence #9

DarthParametric opened this issue Jan 23, 2019 · 6 comments
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Bug Something isn't working Critical Game breaking Module: Leviathan Issue occurs primarily on the Leviathan Needs Info Further information is requested

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@DarthParametric
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If anyone is stealthed during the end of Leviathan, at the post-Leviathan scene it freezes the dialogue, or glitches because they haven't come back out of stealth mode.

@DarthParametric
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DarthParametric commented Jan 23, 2019

Seems like firing a script to ClearAllEffects at some point before the conversation kicks off should fix this.

Edit: Upon testing it has been determined that ClearAllEffects does not remove stealth.

@DarthParametric DarthParametric changed the title v1.7 Stealth during post-Leviathan sequence Stealth during post-Leviathan sequence Jan 23, 2019
@DarthParametric DarthParametric added Bug Something isn't working Critical Game breaking labels Jan 23, 2019
@DarthParametric
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After testing various scenarios, I am still unable to replicate this bug. It seems like it shouldn't be possible, as interacting with a computer terminal forcibly de-stealths the character. This will require more detailed information from someone that has experienced the bug.

@DarthParametric DarthParametric added the Needs Info Further information is requested label Jan 25, 2019
@DarthParametric
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DarthParametric commented Jan 25, 2019

Through some save file editing I have managed to replicate the symptom - the post-escape sequence on the Ebon Hawk being stuck in limbo at the end of Carth's first line - although the specific way in which the issue is triggered still eludes me.

A workaround has been developed that will allow the scene to proceed, albeit with the stealthed companion still remaining in stealth throughout the conversation (and apparently missing until the next party selection on exiting the Ebon Hawk). It's not a perfect solution, but it will work to prevent anyone from being stuck in a game-breaking situation if they have no prior saves (although as long as they have a save right before exiting the Leviathan, a manual save edit should be possible).

@DarthParametric DarthParametric pinned this issue Jan 25, 2019
@DarthParametric DarthParametric unpinned this issue Jan 25, 2019
@JCarter426
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cp_lev_awarefix.txt
This code should give the player and Carth fixed awareness boosts. The point was to prevent it from rolling over the maximum score, but I don't know if that's necessary anymore because once I tested it, I noticed skills have a cap of 30 + WIS modifier anyway.

@DarthParametric
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JC's code tested in-game and confirmed working, as per above description. Fix will be included in v1.8.

@DarthParametric DarthParametric added the Module: Leviathan Issue occurs primarily on the Leviathan label Feb 1, 2019
@DarthParametric
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So I just tested this again and interestingly the fix did not work. However, I did find a working fix, a left-over from NWN: EffectTrueSeeing().

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Labels
Bug Something isn't working Critical Game breaking Module: Leviathan Issue occurs primarily on the Leviathan Needs Info Further information is requested
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