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RepairKit.py
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RepairKit.py
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import pygame, sys, math, random
from Ship import *
from HealthBar import *
width = 1100
height = 900
class RepairKit(pygame.sprite.Sprite):
def __init__(self, image, startPos = [0,0]):
pygame.sprite.Sprite.__init__(self, self.containers)
self.image = pygame.transform.scale(pygame.image.load(image),[50,50])
self.rect = self.image.get_rect(center=[random.randint(50,width-50),(300)])
self.radius = (self.rect.width/2 + self.rect.height/2)/2
self.living = True
self.kind = "repair"
self.images = [pygame.transform.scale(pygame.image.load("PowerUps/RepairKit/images/repairkit.png"),[50,50]),
pygame.transform.scale(pygame.image.load("PowerUps/RepairKit/images/repairkit2.png"),[50,50])]
self.frame = 0;
self.maxFrame = len(self.images)-1
self.aniTimer = 0
self.aniTimerMax = 200/10
def getDist(self, pt):
x1 = self.rect.centerx
y1 = self.rect.centery
x2 = pt[0]
y2 = pt[1]
return math.sqrt((x2-x1)**2 + (y2-y1)**2)
def collideShip(self, other):
if not(self == other):
if self.rect.right > other.rect.left:
if self.rect.left < other.rect.right:
if self.rect.top < other.rect.bottom:
if self.rect.bottom > other.rect.top:
if self.radius + other.radius > self.getDist(other.rect.center):
self.living = False
def animate(self):
if self.aniTimer < self.aniTimerMax:
self.aniTimer += 1
else:
self.aniTimer = 0
if self.frame < self.maxFrame:
self.frame += 1
else:
self.frame = 0
self.image = self.images[self.frame]
def update(*args):
self = args[0]
size = args[1]
self.animate()