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Have you made any manual changes to your GameData folder (i.e., not via CKAN)?
Yes!
Problem
What steps did you take in CKAN?
Open CKAN GUI
Install mod manually in the GameData folder
Click Refresh
What did you expect to happen?
CKAN recognizes the newly installed mod and marks it as AD.
What happened instead?
CKAN doesn't recognize the mod. It doesn't scan for autoinstalled if it doesn't fetch from the metadata repo, that points towards #2682 being the cause of this.
After a restart of CKAN the AD mods show up.
Possible solutions
Don't skip the GameData scan if the the download is skipped.
Add a way to force a refresh of the modlist / to scan the KSP directory for AD mods in the GUI, similar to the console command scan.
The text was updated successfully, but these errors were encountered:
... but if the repo isn't changed, we don't call UpdateModsList. So the AD mods are in your registry, just not in the mod list. Ideas:
Make KSP.ScanGameData return an indication of whether it made changes
Move it to the background worker
Update the background worker's return value to indicate a refresh is needed if the scan finds something
DasSkelett
changed the title
Ability to force a modlist update / scanning AD mods in GUI
Modlist dosen't update if new AD mods are detected
May 14, 2019
Background
CKAN Version:
v1.26.3
Have you made any manual changes to your GameData folder (i.e., not via CKAN)?
Yes!
Problem
What steps did you take in CKAN?
What did you expect to happen?
CKAN recognizes the newly installed mod and marks it as AD.
What happened instead?
CKAN doesn't recognize the mod. It doesn't scan for autoinstalled if it doesn't fetch from the metadata repo, that points towards #2682 being the cause of this.
After a restart of CKAN the AD mods show up.
Possible solutions
scan
.The text was updated successfully, but these errors were encountered: