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Add KSRe from SpaceDock #170

Merged
merged 5 commits into from Mar 2, 2024
Merged

Add KSRe from SpaceDock #170

merged 5 commits into from Mar 2, 2024

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netkan-bot
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This pull request was automatically generated by SpaceDock on behalf of KSRe_dev, to add KSRe to CKAN.

Please direct questions about this pull request to KSRe_dev.

Mod details

Key Value
Name KSRe
Authors KSRe_dev
Abstract Stockalike, Semi-Realistic Gameplay Rebalance + Overhaul
License Other
Size 2.11 MiB
Homepage https://steamcommunity.com/app/954850/discussions/5/4344355442321250038/
Source code <>

Description

KSRe is the first comprehensive rebalance + overhaul mod for KSP2

It's designed for players of all experience levels, including beginners

Changes focus on emergent gameplay, gamified realism, progressive discovery and sci-fi culture


Major Changes

  • Attitude Control
  • Masses
  • Missions
  • Propellants
  • Propulsion
  • Tech Tree

New Mechanics

  • Fuel Switch
  • Ignition Failures
  • Part Condition
  • Tech Discovery

Minor Changes

  • Antennae
  • Buoyancy
  • Command Parts
  • Engine Stats UI
  • Experiments
  • Loading Screens

Languages

All known translations (12 base game languages) are currently supported

More can be added to the Community Translations project, then they can be supported


Installation

Install dependencies, then extract the bundled BepInEx folder to the game installation directory

Steam users can find this by: right-click game in library -> Manage -> Browse local files

Dependencies

The last fully tested version of Patch Manager (v0.9.1) is bundled, if there are any issues with newer versions try reverting to this


Startup

Once installation is complete, simply start a new campaign

Beginners: custom tutorials will be provided for exploration mode

Regulars: exploration mode is recommended to gradually discover all changes

Veterans: sandbox mode can be used to quickly inspect part changes in the editor

Community Help and Tech Issues


Minimum-Spoiler Preview

Progression

In the beginning, there was... the shopping cart

1

For beginners, gameplay basics can be discovered using more familiar vehicles

3

For experienced players, those "zero tech to Eeloo" missions may need rethinking

2

This is more like the first human rocket program (and inspiration for head Apollo engineer)

4

Engine Test Stand

A vessel type with stronger gameplay purpose is the engine test stand

1

Changes to throttle, ignition, part condition, and repair can all be discovered this way

2

Before visiting the Mun again, there's more to figure out on the ground

3

Propellants

All tanks now hold a single resource only. The resource can be switched.

The two most common fuel combinations are accurately modelled:

1

2

There's also one hypergolic combination based on Gamma

3

With standardized container sizes and nosecone tanks, all combinations below can be 2:1

4

Propellant differences also affect engines - e.g. deeper throttle range for hypergolics

5

This remains approachable for everyday Kerbals

6


KSP2 EULA

USER CREATED CONTENT: The Software may allow you to create content, including, but not limited to, a gameplay map, scenario, screenshot, car design, character, item, or video of your game play. In exchange for use of the Software, and to the extent that your contributions through use of the Software give rise to any copyright interest, you hereby grant Licensor an exclusive, perpetual, irrevocable, fully transferable, and sub-licensable worldwide right and license to use your contributions in any way and for any purpose in connection with the Software and related goods and services, including, but not limited to, the rights to reproduce, copy, adapt, modify, perform, display, publish, broadcast, transmit, or otherwise communicate to the public by any means whether now known or unknown and distribute your contributions without any further notice or compensation to you of any kind for the whole duration of protection granted to intellectual property rights by applicable laws and international conventions. You hereby waive and agree never to assert any moral rights of paternity, publication, reputation, or attribution with respect to Licensor's and other players' use and enjoyment of such assets in connection with the Software and related goods and services under applicable law. This license grant to Licensor, and terms above regarding any applicable moral rights, will survive any termination of this Agreement.

This mod is based on extensive testing in KSP

5

This is an automated commit on behalf of KSRe_dev
This is an automated commit on behalf of KSRe_dev
@netkan-bot
Copy link
Member Author

This pull request was automatically generated by SpaceDock on behalf of KSRe_dev, to add KSRe to CKAN.

Please direct questions about this pull request to KSRe_dev.

Mod details

Key Value
Name KSRe
Authors KSRe_dev
Abstract Stockalike, Semi-Realistic Gameplay Rebalance + Overhaul
License Other
Size 2.11 MiB
Homepage <>
Source code <>

Description

video - Video Intro (1:35)

KSRe is a gameplay overhaul mod for KSP2 (changing multiple game mechanics together)

It's aimed at players of all experience levels, space enthusiasts and sci-fi fans

Changes focus on gamified realism, sci-fi culture, progressive discovery and emergence

It's inspired by human spaceflight, films like 2001, and the early KSP experience


Major Changes

  • Attitude Control
  • Masses
  • Missions
  • Propellants
  • Propulsion
  • Tech Tree

New Mechanics

  • Fuel Switch
  • Ignition Failures
  • Part Condition
  • Part Diagnostics
  • EVA Repairs
  • Tech Discovery

Minor Changes

  • Antennae
  • Buoyancy
  • Command Parts
  • Engine Stats UI
  • Experiments
  • Loading Screens

Languages

All known translations (12 base game languages) are currently supported

More can be added to the Community Translations project, then they can be supported


Installation

Install dependencies, then extract the bundled BepInEx folder to the game installation directory

Steam users can find this by: right-click game in library -> Manage -> Browse local files

Dependencies

The last fully tested version of Patch Manager (v0.9.1) is bundled, if there are any issues with newer versions try reverting to this


Startup

Once installation is complete, start a new campaign

Beginners: the early game in exploration mode is designed to introduce basic gameplay

Regulars: exploration mode is recommended to gradually discover all changes

Veterans: sandbox mode can be used to quickly inspect part changes in the editor


Minimum-Spoiler Preview

Progression

In the beginning, there were Kerbal Shopping Carts

1

For beginners, gameplay basics can be learnt on more familiar vehicles

3

For experienced players, those "zero tech to Eeloo" missions may need rethinking

2

This is more like the first human rocket program (and inspiration for head Apollo engineer)

4

Engine Test Stand

A vessel type with an enhanced gameplay function is the engine test stand

1

With these, players can discover many gameplay changes in an accessible way

2

With greater demand for Kerbals in space, comes increased use for probe cores

3

Before visiting the Mun again, there's a lot more to figure out on the ground

4

Propellants

All tanks now hold a single resource only (the resource can be switched)

The two most common human fuel combinations are accurately modelled:

1

2

There's also one hypergolic combination based on Gamma

3

With standardized container sizes and nosecone tanks, all combinations below can be 2:1

4

Propellant differences also affect engines - e.g. deeper throttle range for hypergolics

5

This remains approachable for everyday Kerbals

6


KSP2 EULA

USER CREATED CONTENT: The Software may allow you to create content, including, but not limited to, a gameplay map, scenario, screenshot, car design, character, item, or video of your game play. In exchange for use of the Software, and to the extent that your contributions through use of the Software give rise to any copyright interest, you hereby grant Licensor an exclusive, perpetual, irrevocable, fully transferable, and sub-licensable worldwide right and license to use your contributions in any way and for any purpose in connection with the Software and related goods and services, including, but not limited to, the rights to reproduce, copy, adapt, modify, perform, display, publish, broadcast, transmit, or otherwise communicate to the public by any means whether now known or unknown and distribute your contributions without any further notice or compensation to you of any kind for the whole duration of protection granted to intellectual property rights by applicable laws and international conventions. You hereby waive and agree never to assert any moral rights of paternity, publication, reputation, or attribution with respect to Licensor's and other players' use and enjoyment of such assets in connection with the Software and related goods and services under applicable law. This license grant to Licensor, and terms above regarding any applicable moral rights, will survive any termination of this Agreement.

This mod is based on extensive testing in KSP

5

This is an automated commit on behalf of KSRe_dev
@netkan-bot
Copy link
Member Author

This pull request was automatically generated by SpaceDock on behalf of KSRe_dev, to add KSRe to CKAN.

Please direct questions about this pull request to KSRe_dev.

Mod details

Key Value
Name KSRe
Authors KSRe_dev
Abstract Stockalike, Semi-Realistic Gameplay Rebalance + Overhaul
License Other
Size 2.11 MiB
Homepage <>
Source code <>

Description

video - Video Intro (1:35)

KSRe is a gameplay overhaul mod for KSP2

It's aimed at players of all experience levels, space enthusiasts and sci-fi fans

Changes focus on gamified realism, sci-fi culture, progressive discovery and emergence

It's inspired by human spaceflight, films like 2001, and the early KSP experience


Major Changes

  • Attitude Control
  • Masses
  • Missions
  • Propellants
  • Propulsion
  • Tech Tree

New Mechanics

  • Fuel Switch
  • Ignition Failures
  • Part Condition
  • Part Diagnostics
  • EVA Repairs
  • Tech Discovery

Minor Changes

  • Antennae
  • Buoyancy
  • Command Parts
  • Engine Stats UI
  • Experiments
  • Loading Screens

Languages

All known translations (12 base game languages) are currently supported

More can be added to the Community Translations project, then they can be supported


Installation

Install dependencies, then extract the bundled BepInEx folder to the game installation directory

Steam users can find this by: right-click game in library -> Manage -> Browse local files

Dependencies

The last fully tested version of Patch Manager (v0.9.1) is bundled, if there are any issues with newer versions try reverting to this


Startup

Once installation is complete, start a new campaign

Beginners: the early game in exploration mode is designed to introduce basic gameplay

Regulars: exploration mode is recommended to gradually discover all changes

Veterans: sandbox mode can be used to quickly inspect part changes in the editor


Minimum-Spoiler Preview

Progression

In the beginning, there were Kerbal Shopping Carts

1

For beginners, gameplay basics can be learnt on more familiar vehicles

3

For experienced players, those "zero tech to Eeloo" missions may need rethinking

2

This is more like the first human rocket program (and inspiration for head Apollo engineer)

4

Engine Test Stand

A vessel type with an enhanced gameplay function is the engine test stand

1

With these, players can discover many gameplay changes in an accessible way

2

With greater demand for Kerbals in space, comes increased demand for AI

3

Before visiting the Mun again, there's a lot more to figure out on the ground

4

Propellants

All tanks now hold a single resource only (the resource can be switched)

The two most common human fuel combinations are accurately modelled:

1

2

There's also one hypergolic combination based on Gamma

3

With standardized container sizes and nosecone tanks, all combinations below can be 2:1

4

Propellant differences also affect engines - e.g. deeper throttle range for hypergolics

5

This remains approachable for everyday Kerbals

6


KSP2 EULA

USER CREATED CONTENT: The Software may allow you to create content, including, but not limited to, a gameplay map, scenario, screenshot, car design, character, item, or video of your game play. In exchange for use of the Software, and to the extent that your contributions through use of the Software give rise to any copyright interest, you hereby grant Licensor an exclusive, perpetual, irrevocable, fully transferable, and sub-licensable worldwide right and license to use your contributions in any way and for any purpose in connection with the Software and related goods and services, including, but not limited to, the rights to reproduce, copy, adapt, modify, perform, display, publish, broadcast, transmit, or otherwise communicate to the public by any means whether now known or unknown and distribute your contributions without any further notice or compensation to you of any kind for the whole duration of protection granted to intellectual property rights by applicable laws and international conventions. You hereby waive and agree never to assert any moral rights of paternity, publication, reputation, or attribution with respect to Licensor's and other players' use and enjoyment of such assets in connection with the Software and related goods and services under applicable law. This license grant to Licensor, and terms above regarding any applicable moral rights, will survive any termination of this Agreement.

This mod is based on extensive testing in KSP

5

@cheese3660
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Contributor

This bundles PM 0.9.1 and has a dependency on it specifically, I'm not sure what to do in this case

@HebaruSan
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@cheese3660, I added some commits that make the dependency version specific. Does that look OK to you, or did you have concerns that it doesn't address?

@cheese3660
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Contributor

Looks fine to me,

@cheese3660
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Contributor

I'm going to go ahead and merge this now

@cheese3660 cheese3660 merged commit 4610585 into main Mar 2, 2024
1 check passed
@cheese3660 cheese3660 deleted the add/KSRe branch March 2, 2024 12:54
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3 participants