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Add KSRe from SpaceDock #170
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This is an automated commit on behalf of KSRe_dev
This is an automated commit on behalf of KSRe_dev
This pull request was automatically generated by SpaceDock on behalf of KSRe_dev, to add KSRe to CKAN. Please direct questions about this pull request to KSRe_dev. Mod details
Description- Video Intro (1:35) KSRe is a gameplay overhaul mod for KSP2 (changing multiple game mechanics together) It's aimed at players of all experience levels, space enthusiasts and sci-fi fans Changes focus on gamified realism, sci-fi culture, progressive discovery and emergence It's inspired by human spaceflight, films like 2001, and the early KSP experience Major Changes
New Mechanics
Minor Changes
Languages All known translations (12 base game languages) are currently supported More can be added to the Community Translations project, then they can be supported InstallationInstall dependencies, then extract the bundled BepInEx folder to the game installation directory Steam users can find this by: right-click game in library -> Manage -> Browse local files Dependencies The last fully tested version of Patch Manager (v0.9.1) is bundled, if there are any issues with newer versions try reverting to this StartupOnce installation is complete, start a new campaign Beginners: the early game in exploration mode is designed to introduce basic gameplay Regulars: exploration mode is recommended to gradually discover all changes Veterans: sandbox mode can be used to quickly inspect part changes in the editor Minimum-Spoiler PreviewProgressionIn the beginning, there were Kerbal Shopping Carts For beginners, gameplay basics can be learnt on more familiar vehicles For experienced players, those "zero tech to Eeloo" missions may need rethinking This is more like the first human rocket program (and inspiration for head Apollo engineer) Engine Test StandA vessel type with an enhanced gameplay function is the engine test stand With these, players can discover many gameplay changes in an accessible way With greater demand for Kerbals in space, comes increased use for probe cores Before visiting the Mun again, there's a lot more to figure out on the ground PropellantsAll tanks now hold a single resource only (the resource can be switched) The two most common human fuel combinations are accurately modelled: There's also one hypergolic combination based on Gamma With standardized container sizes and nosecone tanks, all combinations below can be 2:1 Propellant differences also affect engines - e.g. deeper throttle range for hypergolics This remains approachable for everyday Kerbals KSP2 EULA
This mod is based on extensive testing in KSP |
This is an automated commit on behalf of KSRe_dev
This pull request was automatically generated by SpaceDock on behalf of KSRe_dev, to add KSRe to CKAN. Please direct questions about this pull request to KSRe_dev. Mod details
Description- Video Intro (1:35) KSRe is a gameplay overhaul mod for KSP2 It's aimed at players of all experience levels, space enthusiasts and sci-fi fans Changes focus on gamified realism, sci-fi culture, progressive discovery and emergence It's inspired by human spaceflight, films like 2001, and the early KSP experience Major Changes
New Mechanics
Minor Changes
Languages All known translations (12 base game languages) are currently supported More can be added to the Community Translations project, then they can be supported InstallationInstall dependencies, then extract the bundled BepInEx folder to the game installation directory Steam users can find this by: right-click game in library -> Manage -> Browse local files Dependencies The last fully tested version of Patch Manager (v0.9.1) is bundled, if there are any issues with newer versions try reverting to this StartupOnce installation is complete, start a new campaign Beginners: the early game in exploration mode is designed to introduce basic gameplay Regulars: exploration mode is recommended to gradually discover all changes Veterans: sandbox mode can be used to quickly inspect part changes in the editor Minimum-Spoiler PreviewProgressionIn the beginning, there were Kerbal Shopping Carts For beginners, gameplay basics can be learnt on more familiar vehicles For experienced players, those "zero tech to Eeloo" missions may need rethinking This is more like the first human rocket program (and inspiration for head Apollo engineer) Engine Test StandA vessel type with an enhanced gameplay function is the engine test stand With these, players can discover many gameplay changes in an accessible way With greater demand for Kerbals in space, comes increased demand for AI Before visiting the Mun again, there's a lot more to figure out on the ground PropellantsAll tanks now hold a single resource only (the resource can be switched) The two most common human fuel combinations are accurately modelled: There's also one hypergolic combination based on Gamma With standardized container sizes and nosecone tanks, all combinations below can be 2:1 Propellant differences also affect engines - e.g. deeper throttle range for hypergolics This remains approachable for everyday Kerbals KSP2 EULA
This mod is based on extensive testing in KSP |
This bundles PM 0.9.1 and has a dependency on it specifically, I'm not sure what to do in this case |
@cheese3660, I added some commits that make the dependency version specific. Does that look OK to you, or did you have concerns that it doesn't address? |
Looks fine to me, |
I'm going to go ahead and merge this now |
This pull request was automatically generated by SpaceDock on behalf of KSRe_dev, to add KSRe to CKAN.
Please direct questions about this pull request to KSRe_dev.
Mod details
Description
KSRe is the first comprehensive rebalance + overhaul mod for KSP2
It's designed for players of all experience levels, including beginners
Changes focus on emergent gameplay, gamified realism, progressive discovery and sci-fi culture
Major Changes
New Mechanics
Minor Changes
Languages
All known translations (12 base game languages) are currently supported
More can be added to the Community Translations project, then they can be supported
Installation
Install dependencies, then extract the bundled BepInEx folder to the game installation directory
Steam users can find this by: right-click game in library -> Manage -> Browse local files
Dependencies
The last fully tested version of Patch Manager (v0.9.1) is bundled, if there are any issues with newer versions try reverting to this
Startup
Once installation is complete, simply start a new campaign
Beginners: custom tutorials will be provided for exploration mode
Regulars: exploration mode is recommended to gradually discover all changes
Veterans: sandbox mode can be used to quickly inspect part changes in the editor
Community Help and Tech Issues
Minimum-Spoiler Preview
Progression
In the beginning, there was... the shopping cart
For beginners, gameplay basics can be discovered using more familiar vehicles
For experienced players, those "zero tech to Eeloo" missions may need rethinking
This is more like the first human rocket program (and inspiration for head Apollo engineer)
Engine Test Stand
A vessel type with stronger gameplay purpose is the engine test stand
Changes to throttle, ignition, part condition, and repair can all be discovered this way
Before visiting the Mun again, there's more to figure out on the ground
Propellants
All tanks now hold a single resource only. The resource can be switched.
The two most common fuel combinations are accurately modelled:
There's also one hypergolic combination based on Gamma
With standardized container sizes and nosecone tanks, all combinations below can be 2:1
Propellant differences also affect engines - e.g. deeper throttle range for hypergolics
This remains approachable for everyday Kerbals
KSP2 EULA
This mod is based on extensive testing in KSP