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Information Requested (Error Unknown, Soft-Lock, WTF is this?) #14
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Hi, @Shaggygoblin ! As a rule of thumb, if you don't know why use my fork is almost surely you should not use it. :) The TL;DR is more or less this:
The "Canon"'s maintainer refusing to publish MM on a mirror so people could download it from a reliable source when his site is down (what happens once a year more or less, being something on his side or being something happening somewhere else) ended up promoting my fork, because I have a mirror of the "Canon" distributions on my repo and pinpointed it to the users, that so ended up asking about it. Had the Canon maintainer published a official mirror for these emergencies and a lot of people would not even be aware of my fork! :D And the rest is history. The main reason I maintain my own fork of MM is because I got fed up with dealing with the Canon's maintainers, and decided to solve the problems myself. I know of a few people that decided to use my fork, but to every single one of them (as well I'm doing to you now), I explain that by using my fork you will probably lose support from most add'on authors. So always uninstall my fork and reinstall "Canon" and reproduce the problem before filing a bug report or ask for help (except, of course, to me - I actively support things no matter the Module Manager is in use). (And if you ever find a situation where installing back the Canon Module Manager fixes something, by all means file a bug report here and I will fix it!) |
Found a discussion about the fallout from a user trying to reason with MM maintainers. At that time, I was already using my fork for almost a year, I think. |
I absolutely agree with you. As and end-user, generally, we should stick with tested and released options. I went to the forum and didn't see it on the same mod. Just appears on the GH page. As mentioned, I was leafing through comments-to-self and commits trying to piece together what set this fork apart from regular MM. I have been away from KSP for not quite a year... or maybe it has been a year... dang... Anyway, I was very interested in learning about this 'new' MM/L and it's potential applications/use-cases. Prototype or not. |
Cheers to you, sir! I will give your MM a good whirl around my SSD and if I run into any issues that are obviously MM related, I know where to come to report (yes, I include logs and, when appropriate, savefiles/screenshots in my reports). |
zeroKerbal is using MM/L for a long time, as far as I know - and he found MM/L with ModuleManagerWatchDog (as I can't monitor MM from inside due KSP bugs on Reflection) way more stable than "Stock". I'm inclined to agree with him, by obvious reasons. :D However, I got my share of drama on Forum, so I usually recommend end-users to suffer, I mean stick with "Canon". I can't support the whole Scene by my own, so keeping MM/L outside the mainstream ends up being a safe measure for me. At least, until power-users enough would be using MM/L - and then we would be able to share a bit the support burden. |
As a matter of fact, what you want will be accomplished by KSPe and my personal forks on my Unleashed hierarchy. :) All the techniques I'm using on HLAirships, DOE and TweakScale (all of them working fine - or most - from KSP 1.3.1 to the latest) I had developed on that hierarchy. I managed to keep some DLLs working downto 1.2.2, see Impossible Innovations. In time, I just adopted Kourageous Tourists and I'm not only supporting KSP 1.4 and 1.3 too, but I also support Real Chutes if you have it installed! ;) I have some pretty old add'ons recompiled against the multi-version support of KSPe running from KSP 1.1 to KSP 1.12 - but with some bugs, being the reason I didn't published them yet. If you are curious, give a peek on the Unleashed hierarchy - but keep in mind that that things are completely unofficial forks, some of them are still actively maintained on Forum. The reason for them is do keep them working on most KSP versions as possible, as as I have savegames scattered on many KSP versions. :) |
Good morning. For your consideration; possibly add this, or similar to the main page of this fork:
Including something along those lines will go far to ease the "Hey, what is this and why" questions going forward. I'm off to go consume some KSP-Unleashed action! |
Humm.. Ok. I will do.
Don't try anything not updated this year - I got out of time to update them all since a major KSPe release that broke ABI - you would need to install an older release of KSPe to use them. |
That's a beautiful introduction. |
From the #kspofficial IRC Lounge
Could we get something in the README.md for this fork explaining the reason/core difference for this project/fork to exist?
While I get great lolz out of reading the comments to yourself in the issues (reminds me of my own thought process), it does little to highlight what the end-goal of this fork is...
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