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ProceduralAbstractShape.cs
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ProceduralAbstractShape.cs
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using System;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
namespace ProceduralParts
{
public enum PartVolumes
{
/// <summary>
/// Tankage - the volume devoted to storage of fuel, life support resources, ect
/// </summary>
Tankage,
/// <summary>
/// The volume devoted to habitable space.
/// </summary>
Habitable,
}
public abstract class ProceduralAbstractShape : PartModule
{
private static readonly string ModTag = "[ProceduralAbstractShape]";
internal const float SliderPrecision = 0.001f;
internal const float IteratorIncrement = 1048.5f / (1024 * 1024); // a float slightly below sliderprecision
public bool IsAvailable => string.IsNullOrEmpty(techRequired) || ResearchAndDevelopment.GetTechnologyState(techRequired) == RDTech.State.Available;
public bool IsObsolete => !string.IsNullOrEmpty(techObsolete) && ResearchAndDevelopment.GetTechnologyState(techObsolete) == RDTech.State.Available;
#region Config data
[KSPField]
public string displayName;
[KSPField]
public string techRequired;
[KSPField]
public string techObsolete;
[KSPField]
public string volumeName = PartVolumes.Tankage.ToString();
#endregion
#region balancing
// this are additional info fields that can be used by other modules for balancing purposes. shape classes should not use them themself
[KSPField]
public float costMultiplier = 1.0f;
[KSPField]
public float massMultiplier = 1.0f;
[KSPField]
public float resourceMultiplier = 1.0f;
#endregion
#region Objects
public ProceduralPart PPart { get => _pPart ?? (_pPart = GetComponent<ProceduralPart>()); }
private ProceduralPart _pPart;
public Mesh SidesMesh { get => PPart.SidesMesh; }
public Mesh EndsMesh { get => PPart.EndsMesh; }
#endregion
#region Shape details
public float Volume
{
get => _volume;
protected set
{
// ReSharper disable once CompareOfFloatsByEqualityOperator
if (value != _volume)
{
_volume = value;
ChangeVolume(volumeName, value);
if (HighLogic.LoadedSceneIsEditor)
GameEvents.onEditorShipModified.Fire(EditorLogic.fetch.ship);
}
}
}
private float _volume;
#endregion
#region Events
// Find the ProceduralAbstractShape in Part p that is the same ProceduralAbstractShape as the param.
private ProceduralAbstractShape FindAbstractShapeModule(Part p, ProceduralAbstractShape type)
{
foreach (ProceduralAbstractShape s in p.FindModulesImplementing<ProceduralAbstractShape>())
{
if (s.GetType() == type.GetType())
return s;
}
return null;
}
/* Unknown, but in 1.6, symmetry callback happens before primary callback, AND obj is
* NOT the previous value!
*
* [LOG 14:15:29.840] [ProceduralShapeCylinder] OnShapeDimensionChangedSYMMETRY! so ignoring. length from 6 to 6
* [LOG 14:15:29.841] [ProceduralShapeCylinder] OnShapeDimensionChangedSYMMETRY! so ignoring. length from 6 to 6
* [LOG 14:15:29.842] [ProceduralShapeCylinder] OnShapeDimensionChanged override: length from 5 to 6
*/
public virtual void OnShapeDimensionChanged(BaseField f, object obj)
{
if (f.GetValue(this).Equals(obj))
return;
Debug.Log($"{ModTag} OnShapeDimensionChanged: {f.name} from {obj} to {f.GetValue(this)}");
AdjustDimensionBounds();
UpdateShape();
UpdateInterops();
TranslateAttachmentsAndNodes(f, obj);
foreach (Part p in part.symmetryCounterparts)
{
if (FindAbstractShapeModule(p, this) is ProceduralAbstractShape pm)
{
pm.AdjustDimensionBounds();
pm.UpdateShape();
pm.UpdateInterops();
pm.TranslateAttachmentsAndNodes(f, obj);
}
else
{
Debug.LogError($"{ModTag} Failed to find expected {this.GetType()} partModule");
}
}
}
public abstract float CalculateVolume();
public abstract void AdjustDimensionBounds();
public abstract void TranslateAttachmentsAndNodes(BaseField f, object obj);
public virtual void HandleLengthChange(float length, float oldLength)
{
float trans = length - oldLength;
foreach (AttachNode node in part.attachNodes)
{
// Our nodes are relative to part center 0,0,0. position.y > 0 are top nodes.
float direction = (node.position.y > 0) ? 1 : -1;
Vector3 translation = direction * (trans / 2) * Vector3.up;
if (node.nodeType == AttachNode.NodeType.Stack)
{
TranslateNode(node, translation);
if (node.attachedPart is Part pushTarget)
{
TranslatePart(pushTarget, translation);
}
}
}
// Now push our surface-attached children based on their relative (offset) length.
foreach (Part p in part.children)
{
if (p.FindAttachNodeByPart(part) is AttachNode node && node.nodeType == AttachNode.NodeType.Surface)
{
GetAttachmentNodeLocation(node, out Vector3 worldSpace, out Vector3 localToHere, out ShapeCoordinates coord);
float ratio = length / oldLength;
coord.y *= ratio;
MovePartByAttachNode(node, coord);
}
}
}
public void TranslatePart(Part pushTarget, Vector3 translation)
{
// If the attached part is a child of ours, push it directly.
// If it is our parent, then we need to find the eldest grandparent and push that, and also ourselves
if (pushTarget == this.part.parent)
{
this.part.transform.Translate(-translation, Space.Self); // Push ourselves normally
float sibMult = part.symmetryCounterparts == null ? 1f : 1f / (part.symmetryCounterparts.Count + 1);
pushTarget = GetEldestParent(this.part);
translation *= sibMult; // Push once for each symmetry sibling, so scale the parent push.
}
// Convert to world space, to deal with bizarre orientation relationships.
// (ex: pushTarget is inverted, and our top node connects to its top node)
Vector3 worldSpaceTranslation = part.transform.TransformVector(translation);
pushTarget.transform.Translate(worldSpaceTranslation, Space.World);
}
public virtual void HandleDiameterChange(float diameter, float oldDiameter)
{
// Adjust our own surface attach node, and translate ourselves.
if (part.srfAttachNode is AttachNode srf)
{
GetAttachmentNodeLocation(srf, out Vector3 _, out Vector3 _, out ShapeCoordinates coord);
coord.r *= diameter / oldDiameter;
Vector3 newNodeLocalPos = FromCylindricCoordinates(coord);
Vector3 localTranslate = newNodeLocalPos - srf.position;
Debug.Log($"{ModTag} Moved surface attachment node from {srf.position} (local) to {newNodeLocalPos}");
if (srf.attachedPart is Part)
{
// We are surface-attached, so translate ourselves.
part.transform.Translate(-localTranslate, Space.Self);
Debug.Log($"{ModTag} Translated ourselves by {-localTranslate}");
}
MoveNode(srf, newNodeLocalPos);
}
// Nothing to do for stack-attached nodes.
foreach (Part p in part.children)
{
if (p.FindAttachNodeByPart(part) is AttachNode node && node.nodeType == AttachNode.NodeType.Surface)
{
GetAttachmentNodeLocation(node, out Vector3 worldSpace, out Vector3 localToHere, out ShapeCoordinates coord);
float ratio = diameter / oldDiameter;
coord.r *= ratio;
MovePartByAttachNode(node, coord);
}
}
}
public abstract bool SeekVolume(float targetVolume);
public virtual bool SeekVolume(float targetVolume, BaseField scaledField)
{
float maxLength = (scaledField.uiControlEditor as UI_FloatEdit).maxValue;
float minLength = (scaledField.uiControlEditor as UI_FloatEdit).minValue;
float precision = (scaledField.uiControlEditor as UI_FloatEdit).incrementSlide;
float length = (float)scaledField.GetValue(this);
float targetLength = length * targetVolume / Volume;
targetLength = System.Convert.ToSingle(System.Math.Round(targetLength / precision)) * precision;
float clampedTargetLength = Mathf.Max(minLength, Mathf.Min(maxLength, targetLength));
bool closeEnough = Mathf.Abs((clampedTargetLength / targetLength) - 1) < 0.01;
scaledField.SetValue(targetLength, this);
OnShapeDimensionChanged(scaledField, length);
MonoUtilities.RefreshContextWindows(part);
return closeEnough;
}
public virtual void GetAttachmentNodeLocation(AttachNode node, out Vector3 worldSpace, out Vector3 localSpace, out ShapeCoordinates coord)
{
worldSpace = node.owner.transform.TransformPoint(node.position);
localSpace = part.transform.InverseTransformPoint(worldSpace);
coord = new ShapeCoordinates();
GetCylindricCoordinates(localSpace, coord);
}
public virtual void MovePartByAttachNode(AttachNode node, ShapeCoordinates coord)
{
Vector3 oldWorldSpace = node.owner.transform.TransformPoint(node.position);
Vector3 target = FromCylindricCoordinates(coord);
Vector3 newWorldspace = part.transform.TransformPoint(target);
node.owner.transform.Translate(newWorldspace - oldWorldSpace, Space.World);
}
public Part GetEldestParent(Part p) => (p.parent is null) ? p : GetEldestParent(p.parent);
public void ChangeVolume(string volName, double newVolume)
{
var data = new BaseEventDetails (BaseEventDetails.Sender.USER);
data.Set<string> ("volName", volName);
data.Set<double> ("newTotalVolume", newVolume);
Debug.Log($"{ModTag} Invoking OnPartVolumeChanged for {part} volName:{volName} vol:{newVolume}");
part.SendEvent ("OnPartVolumeChanged", data, 0);
}
public void ChangeAttachNodeSize(AttachNode node, float minDia, float area)
{
var data = new BaseEventDetails (BaseEventDetails.Sender.USER);
data.Set<AttachNode> ("node", node);
data.Set<float> ("minDia", minDia);
data.Set<float> ("area", area);
part.SendEvent ("OnPartAttachNodeSizeChanged", data, 0);
}
protected void RaiseChangeTextureScale(string meshName, Material material, Vector2 targetScale)
{
var data = new BaseEventDetails (BaseEventDetails.Sender.USER);
data.Set<string> ("meshName", meshName);
data.Set<Material> ("material", material);
data.Set<Vector2> ("targetScale", targetScale);
part.SendEvent ("OnChangeTextureScale", data, 0);
}
protected void RaiseChangeAttachNodeSize(AttachNode node, float minDia, float area) => ChangeAttachNodeSize(node, minDia, area);
private void ModelChanged() => part.SendEvent("OnPartModelChanged", null, 0);
private void ColliderChanged() => part.SendEvent("OnPartColliderChanged", null, 0);
protected void RaiseModelAndColliderChanged()
{
ModelChanged();
ColliderChanged();
}
#endregion
#region Callbacks
public void UpdateInterops()
{
if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight)
{
if(ProceduralPart.installedFAR)
part.SendMessage("GeometryPartModuleRebuildMeshData");
_pPart.UpdateTFInterops();
}
}
public abstract void UpdateTFInterops();
internal void FixEditorIconScale()
{
var meshBounds = CalculateBounds(part.partInfo.iconPrefab.gameObject);
if (meshBounds.extents == Vector3.zero)
meshBounds = PPart.SidesIconMesh.bounds;
var maxSize = Mathf.Max(meshBounds.size.x, meshBounds.size.y, meshBounds.size.z);
float factor = (40f / maxSize) / 40f;
part.partInfo.iconScale = 1f / maxSize;
var iconMainTrans = part.partInfo.iconPrefab.transform.GetChild(0).transform;
iconMainTrans.localScale *= factor;
iconMainTrans.localPosition -= meshBounds.center;
}
//Code from PartIconFixer addon
private static Bounds CalculateBounds(GameObject go)
{
var renderers = go.GetComponentsInChildren<Renderer>(true).ToList();
if (renderers.Count == 0) return default;
var boundsList = new List<Bounds>();
renderers.ForEach(r =>
{
// why wouldn't it be enabled? not necessarily a problem though
if (r is SkinnedMeshRenderer)
{
var smr = r as SkinnedMeshRenderer;
// the localBounds of the SkinnedMeshRenderer are initially large enough
// to accomodate all animation frames; they're likely to be far off for
// parts that do a lot of animation-related movement (like solar panels expanding)
//
// We can get correct mesh bounds by baking the current animation into a mesh
// note: vertex positions in baked mesh are relative to smr.transform; any scaling
// is already baked in
Mesh mesh = new Mesh();
smr.BakeMesh(mesh);
// while the mesh bounds will now be correct, they don't consider orientation at all.
// If a long part is oriented along the wrong axis in world space, the bounds we'd get
// here could be very wrong. We need to come up with essentially the renderer bounds:
// a bounding box in world space that encompasses the mesh
Matrix4x4 m = Matrix4x4.TRS(smr.transform.position, smr.transform.rotation, Vector3.one
/* remember scale already factored in!*/);
var vertices = mesh.vertices;
Bounds smrBounds = new Bounds(m.MultiplyPoint3x4(vertices[0]), Vector3.zero);
for (int i = 1; i < vertices.Length; ++i)
smrBounds.Encapsulate(m.MultiplyPoint3x4(vertices[i]));
Destroy(mesh);
boundsList.Add(smrBounds);
}
else if (r is MeshRenderer) // note: there are ParticleRenderers, LineRenderers, and TrailRenderers
{
r.gameObject.GetComponent<MeshFilter>().sharedMesh.RecalculateBounds();
boundsList.Add(r.bounds);
}
});
Bounds bounds = boundsList[0];
boundsList.Skip(1).ToList().ForEach(b => bounds.Encapsulate(b));
return bounds;
}
/// <summary>
/// Called to update the compShape.
/// </summary>
internal abstract void UpdateShape(bool force=true);
internal abstract void InitializeAttachmentNodes();
internal virtual void InitializeAttachmentNodes(float length, float diameter)
{
InitializeStackAttachmentNodes(length);
InitializeSurfaceAttachmentNode(length, diameter);
part.SendEvent ("OnPartNodeMoved");
}
internal virtual void InitializeStackAttachmentNodes(float length)
{
// Debug.Log($"{ModTag} InitializeStackAttachmentNodes for {this} length {length}");
foreach (AttachNode node in part.attachNodes)
{
if (node.owner != part)
node.owner = part;
float direction = (node.position.y > 0) ? 1 : -1;
Vector3 translation = direction * (length / 2) * Vector3.up;
if (node.nodeType == AttachNode.NodeType.Stack)
MoveNode(node, translation);
}
}
internal virtual void InitializeSurfaceAttachmentNode(float length, float diameter)
{
// Debug.Log($"{ModTag} InitializeSurfaceAttachmentNode for {this} diameter {diameter}");
if (part.srfAttachNode is AttachNode node)
{
if (node.owner != part)
node.owner = part;
ShapeCoordinates coord = new ShapeCoordinates();
PPart.CurrentShape.GetCylindricCoordinates(node.position, coord);
coord.r = diameter / 2;
MoveNode(node, PPart.CurrentShape.FromCylindricCoordinates(coord));
}
}
private void TranslateNode(AttachNode node, Vector3 translation) => MoveNode(node, node.position + translation);
private void MoveNode(AttachNode node, Vector3 destination)
{
if (Vector3.Distance(node.position, destination) > 0.01f)
{
// Debug.Log($"{ModTag} MoveNode() moved {node.id} from {node.position} to {destination} = {part.transform.TransformPoint(destination)} (worldspace)");
if (node.nodeTransform is Transform)
{
node.nodeTransform.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
node.nodeTransform.Translate(destination, Space.Self);
}
else
{
node.position = destination;
}
node.originalPosition = node.position;
part.SendEvent ("OnPartNodeMoved");
}
}
#endregion
#region ShapeCoordinates
public class ShapeCoordinates
{
public float u;
public float y;
public float r;
public override string ToString() => $"(u: {u} y: {y} r: {r})";
}
public virtual void GetCylindricCoordinates(Vector3 position, ShapeCoordinates coords)
{
Vector2 direction = new Vector2(position.x, position.z);
coords.y = position.y;
coords.r = direction.magnitude;
float theta = Mathf.Atan2(-direction.y, direction.x);
coords.u = (Mathf.InverseLerp(-Mathf.PI, Mathf.PI, theta) + 0.5f) % 1.0f;
if (float.IsNaN(coords.u))
coords.u = 0f;
}
public virtual Vector3 FromCylindricCoordinates(ShapeCoordinates coords)
{
Vector3 position = new Vector3();
position.y = coords.y;
float radius = coords.r;
float theta = Mathf.Lerp(0, Mathf.PI * 2f, coords.u);
position.x = Mathf.Cos(theta) * radius;
position.z = -Mathf.Sin(theta) * radius;
return position;
}
public abstract void NormalizeCylindricCoordinates(ShapeCoordinates coords);
public abstract void UnNormalizeCylindricCoordinates(ShapeCoordinates coords);
#endregion
public float GetCurrentCostMult() => costMultiplier;
public abstract void UpdateTechConstraints();
}
}