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AIES Avionics and probe balance. #130
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I completely agree with all that. Only commenting to add that despite this On Sat, Mar 21, 2015 at 9:00 PM, Paul Fenwick notifications@github.com
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@OtherBarry : D'aww, thank you! :) |
Wow. I had missed that. Clearly not living up to my username. |
Given that I was the one to originally place these AIES cores in RP-0, I can't help but wonder if there was a reason I didn't place them all. Let me take another look. |
For the placed cores, they should all be at the far end of the tree since they all appear to be pretty recent satellite buses... TOR however might be configured as Pioneer 0, a very, very early lunar probe, giving an additional early option beyond the octo2. |
Ah, also: if we want a 'middling' probe (circa TL4) the Sondex could be configured as the Viking 1 orbiter's probe core, which it looks somewhat like. |
Sorry, should have combined these. MOAR THOUGHTS. Nova could be an upper stage avionics ring. Cubesat core could have ModuleScienceCore added as a late-game cheap no-flight-control probecore for experiments that don't need RCS. |
There's a pretty obvious use for some of the big heavy satellite cores. Contracts. The 3 tonne core looks like something a government or other agency would pay to launch into orbit. |
@pjf that sounds excellent to me. FinePrint's satellite contracts can have PART_REQUEST added to them, and we can reference these parts. Also Contract Configurator contracts would make sense to use, because then we can set up polar orbits, geosync orbits, whatever, with reasonable AP/PE. |
I definitely believe that AIES probes deserve a spot, and that probes need re-thinking. I am currently working on a probe that is able to land on the Lunar surface and can not for the LIFE of me find a probe that will support enough fuel to achieve 2200 Dv, I've attempted various configurations and have came up with no solutions- here is one of my closest attempts- http://i.imgur.com/GXxHHo6.jpg. Compare that to what is supposed to be its real world counterpart http://i.imgur.com/0EzuCmG.jpg And you will notice that while the craft is still quite large, the guidance unit doesn't take up the majority of the craft's volume. Also- slightly off topic, but there is a bug- Fusebox will show that I have more power gain than drain, but my probes will still run out of electrical charge during time warp. |
Updated top post with pics of all the cores. While I'm somewhat overrun with CKAN development right now, I'll probably be placing these into RPjf-0 without avionics, which is a precursor to me placing them into RP-0 if nobody beats me to that. :) |
This is awesome, but AIES is all but dead. :( |
Gosh dang AIES has some good looking probe cores.
However none of them have avionics. The parts I can see in the VAB at a glance are:
stability
explonpod
), $500, 0.75 tonnesneptuno
), $500, 0.146 tonnessondex2pod
), $600, 0.3 tonnesscienceTech
Maxurpod
), $1200, 3 tonnesIn both cases, these are heavy parts, the okto2 is only 0.05 tonnes. They also all have the same power rating of 50W.
Because these parts are friggin' awesome looking, we want them to be available to players (ie, me) so they can build friggin' aweome looking craft.
So, this has me thinking about probe balance again. We could go with the idea of "cheap, light, low-powered; pick two". In the case of the AIES probes, they're cheap and low-powered, but they're heavy.
I suggest the following:
The 702MP is so heavy I'd even consider pimping it out with an internal reaction wheel, bigger internal tanks, rear spoiler, and cruise-control.
Unplaced cores
The following AIES cores aren't placed:
novapod
), 1.25 tonnestorpod
), 0.35 tonnesinvestpod
), 0.0013 tonnesUAEcubplate
), 0.8 tonnesThe TOR in particular is a good looking 1m core, it'd be nice to unlock it early to give players probe variety. The CubeSat should be a late unlock. The Nova I'd unlock at the same time as the AS-4000; it has similar dimensions, but in a circular rather than square housing.
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