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AIES Avionics and probe balance. #130

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pjf opened this issue Mar 21, 2015 · 12 comments
Closed

AIES Avionics and probe balance. #130

pjf opened this issue Mar 21, 2015 · 12 comments

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@pjf
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pjf commented Mar 21, 2015

Gosh dang AIES has some good looking probe cores.

However none of them have avionics. The parts I can see in the VAB at a glance are:

stability

  • AS-4000 Satellite Bus (explonpod), $500, 0.75 tonnes
    as-4000
  • Hughes HS-333 Satellite Bus (neptuno), $500, 0.146 tonnes
    hs333
  • Modular Common Spacecraft Bus (sondex2pod), $600, 0.3 tonnes
    modular

scienceTech

  • Boeing 702MP Satellite Bus (Maxurpod), $1200, 3 tonnes
    702mp

In both cases, these are heavy parts, the okto2 is only 0.05 tonnes. They also all have the same power rating of 50W.

Because these parts are friggin' awesome looking, we want them to be available to players (ie, me) so they can build friggin' aweome looking craft.

So, this has me thinking about probe balance again. We could go with the idea of "cheap, light, low-powered; pick two". In the case of the AIES probes, they're cheap and low-powered, but they're heavy.

I suggest the following:

  • Keep the tonnages as-is, because they represent real hardware.
  • Keep the lowish power requirements, although we can tweak them a little. These aren't your high-powered units that can be dropped when you stage.
  • Give them very favourable avionics for the power used.

The 702MP is so heavy I'd even consider pimping it out with an internal reaction wheel, bigger internal tanks, rear spoiler, and cruise-control.

Unplaced cores

The following AIES cores aren't placed:

  • AIES G1 'Nova' [2m] (novapod), 1.25 tonnes
    nova
  • AIES R350 'TOR' [1m] (torpod), 0.35 tonnes
    tor
  • CubeSat Core [tiny] (investpod), 0.0013 tonnes
    nano
  • GEOStar-2 Satellite Bus [2m] (UAEcubplate), 0.8 tonnes
    geostar

The TOR in particular is a good looking 1m core, it'd be nice to unlock it early to give players probe variety. The CubeSat should be a late unlock. The Nova I'd unlock at the same time as the AS-4000; it has similar dimensions, but in a circular rather than square housing.

@OtherBarry
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I completely agree with all that. Only commenting to add that despite this
being rather uninteresting from an outsiders point of view, it's really
enjoyable to read. You'd make a good writer @pjf

On Sat, Mar 21, 2015 at 9:00 PM, Paul Fenwick notifications@github.com
wrote:

Gosh dang AIES has some good looking probe cores.

However none of them have avionics. The parts I can see in the VAB at a
glance are:

= stability =

  • AS-4000 Satellite Bus (explonpod), $500, 0.75 tonnes
  • Hughes HS-333 Satellite Bus (neptuno), $500, 0.146 tonnes
  • Modular Common Spacecraft Bus (sondex2pod), $600, 0.3 tonnes

= scienceTech =

  • Boeing 702MP Satellite Bus (Maxurpod), $1200, 3 tonnes

These are heavy parts, the okto2 is only 0.05 tonnes. They also all
have the same power rating of 50W.

Because these parts are friggin' awesome looking, we want them to be
available to players (ie, me) so they can build friggin' aweome looking
craft.

So, this has me thinkig about probe balance again. We could go with the
idea of "cheap, light, low-powered; pick two". In the case of the AIES
probes, they're cheap and low-powered, but they're heavy.

I suggest the following:

  • Keep the tonnages as-is, because they represent real hardware.
  • Keep the lowish power requirements, although we can tweak them a
    little. These aren't your high-powered units that can be dropped when you
    stage.
  • Give them very favourable avionics for the power used.

The 702MP is so heavy I'd even consider pimping it out with an internal
reaction wheel, bigger internal tanks, rear spoiler, and cruise-control.

= Unplaced cores =

The following AIES cores aren't placed:

  • AIES G1 'Nova' 2m, 1.25 tonnes
  • AIES R350 'TOR' 1m, 0.35 tonnes
  • CubeSat Core tiny, 0.0013 tonnes
  • GEOStar-2 Satellite Bus 2m, 0.8 tonnes

The TOR in particular is a good looking, 1m part, it'd be nice to unlock
it early to give players probe variety. The CubeSat should be a late
unlock. The Nova I'd unlock at the same time as the AS-4000; it has similar
dimensions, but in a circular rather than square housing.


Reply to this email directly or view it on GitHub
#130.

@pjf
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pjf commented Mar 21, 2015

@OtherBarry : D'aww, thank you! :)

@OtherBarry
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Wow. I had missed that. Clearly not living up to my username.

@jwvanderbeck
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Given that I was the one to originally place these AIES cores in RP-0, I can't help but wonder if there was a reason I didn't place them all. Let me take another look.

@NathanKell
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For the placed cores, they should all be at the far end of the tree since they all appear to be pretty recent satellite buses... TOR however might be configured as Pioneer 0, a very, very early lunar probe, giving an additional early option beyond the octo2.

@NathanKell
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Ah, also: if we want a 'middling' probe (circa TL4) the Sondex could be configured as the Viking 1 orbiter's probe core, which it looks somewhat like.

@NathanKell
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Sorry, should have combined these. MOAR THOUGHTS. Nova could be an upper stage avionics ring. Cubesat core could have ModuleScienceCore added as a late-game cheap no-flight-control probecore for experiments that don't need RCS.

@pjf
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pjf commented Mar 22, 2015

There's a pretty obvious use for some of the big heavy satellite cores.

Contracts.

The 3 tonne core looks like something a government or other agency would pay to launch into orbit.

@NathanKell
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@pjf that sounds excellent to me. FinePrint's satellite contracts can have PART_REQUEST added to them, and we can reference these parts. Also Contract Configurator contracts would make sense to use, because then we can set up polar orbits, geosync orbits, whatever, with reasonable AP/PE.

@Dasms
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Dasms commented May 16, 2015

I definitely believe that AIES probes deserve a spot, and that probes need re-thinking. I am currently working on a probe that is able to land on the Lunar surface and can not for the LIFE of me find a probe that will support enough fuel to achieve 2200 Dv, I've attempted various configurations and have came up with no solutions- here is one of my closest attempts- http://i.imgur.com/GXxHHo6.jpg. Compare that to what is supposed to be its real world counterpart http://i.imgur.com/0EzuCmG.jpg And you will notice that while the craft is still quite large, the guidance unit doesn't take up the majority of the craft's volume. Also- slightly off topic, but there is a bug- Fusebox will show that I have more power gain than drain, but my probes will still run out of electrical charge during time warp.

@pjf
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pjf commented May 25, 2015

Updated top post with pics of all the cores.

While I'm somewhat overrun with CKAN development right now, I'll probably be placing these into RPjf-0 without avionics, which is a precursor to me placing them into RP-0 if nobody beats me to that. :)

@pap1723
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pap1723 commented Dec 15, 2018

This is awesome, but AIES is all but dead. :(

@pap1723 pap1723 closed this as completed Dec 15, 2018
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