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Antennae Progression #135
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This was done by placing the default RT antennae first, and then placing the AIES antennae around them. Antennae have been placed along the electronics -> science path, since this seems to be where they make the most sense. Prices for high-end antennae are based purely on gameplay. Antennae range increases rougly with the square of cost, but the bigger antennae require higher nodes to unlock. Closes KSP-RO#135.
Awesome work! For balance, if memory serves we set up some antennas to be strictly better than others, to account for tech progression. Late-game antennas should mass a fraction of what early ones do, and have slightly higher range vs power intake. This was the excel sheet used to make the RO configs. What is your view on progression? It seems we have two routes here:
Option 1 leads to some duplicated-range parts, but IMO leaves more room for player choice in terms of mission selection. Option 2 means that parts never duplicate and range is always increasing, but has a strict Earth->Moon->Mars/Venus->Outer->etc progression, rather than a Jupiter mission in 1960 (even it it requires throwing 30t into orbit for the probe, and another 30t for the receiver). |
The KR-7 is a reasonably early unlock, and allows sending craft to the inner planets if you have one on each end. The later unlocks let you get progressively further out (see the comments in #136 as to ranges), and the root range model means that as you get higher up in the tech tree, your remote probes can get away with smaller and smaller antennae, because you have bigger and bigger ones floating around Earth. From a gameplay standpoint, that's pretty solid. As for sending craft further out, if the range model allowed for additive dishes, then you can hit Jupiter early on, but you'll need additional dishes (potentially on both ends) to do so. If dishes are additive, then five KR-7s may give you the same range as as a KR-14, but they'll weigh more than twice as much, and use almost five times the power. This means we're never duplicating parts, but you can still do really long range missions if you like. |
Also, the stats in the spreadsheet don't seem to match the stats I can see in game. A lot of the power consumption is off, and some of the ranges are different to what's in the sheet. I'm guessing something else is replacing the RO config, or for some reason it's not applying in the first place. |
Also, in the spirit of RP-0 not requiring the player to have too many extra mods, the big thing we need is sensible progression of RemoteTech antennae (because we know they'll have those if playing with RT). If they have AIES installed, we can give them more options, but we should be cautious of gameplay changes that depend upon AIES installed. (Hence I'm tending towards them being lower-range + cheaper versions of the RT antennae, which I've done in #136 using the ranges they currently display in the VAB.) |
I've applied RO from git that includes KSP-RO/RealismOverhaul#195, and here's my assessment of the AIES antennae:
My suggestions: Dishcl1 Repurpose the Antennae types Have two "lines" of antennae. "Commlink" antennae are heavier, and require extra power for signal processing, but provide additional range. They're the sort of things you'd launch into Earth orbit to provide your deep space network. "Probe" antennae are lighter and lower-powered, but have much shorter range. Under this system, asymmetrical links become common. Jupiter is 1Tm away on a bad day, but your 200Mm dish can reach it if it connect to the 4Tm super-array. Rather than using a 2×4Tm symmetrical link to reach Pluto, you could use a 2Tm dish talking to a 25Tm communications array. Ideally, multiple dish antennae pointing at the same target become additive (so you can be build long-range satellites early on, if you're willing to devote the resources), but this would likely require changes to RemoteTech (AFAIK only omnis are additive). Super-ideally, we'd require a certain probe core on the vessel be installed for the commlink-level dishes are usable. This gives real meaning to some of the heavy cores, and further differentiates the two antennae classes. I'd suggest the folding antennae be commlink-class (they look like they deserve to be on comms satellites), and the hard dish antennae be probe-class. That would make the KR-7 (200Gm) and KR-14 (1Tm) probe dishes, and the 88-88 (1.5Tm) and GX series (8Tm and 25Tm) our commlink dishes. The DTS-M1 remains a versatile, local-space antenna for the Earth's SOI. If we go this route, then:
It's late in Melbourne now, but thoughts and feedback welcome. |
That sounds super smart. Not sure if it's mentioned anywhere, but if we're Another thing to note, is that IIRC, the RemoteTech settings file that has Particularly like the suggested combinations in the description. Gives a On Wed, Mar 25, 2015 at 1:24 AM, Paul Fenwick notifications@github.com
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I only skimmed this, but one other thing I encourage you to keep in mind is
On Tue, Mar 24, 2015 at 2:20 PM, OtherBarry notifications@github.com
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@pjf I agree very much with that, excellent. For that reason, as @jwvanderbeck says, might consider making the 'commlink' antennas have lower electricity usage for data transmission (as well as for normal operaton) and the probe ones comparatively more, thus going a bit of a ways to equalizing wattage required for link stations and probes (rather than the stations requiring incredible quantities of solar panels and probes very little). |
To be honest, I was looking at doing the opposite, or otherwise keeping them roughly the same. It makes sense that probe antennae are lower powered, you can afford to lift more power generation equipment into LEO than off to Mars, and we're arguing one of the reasons for greater range is extra power costs of signal processing on the commlink antennae. In my experience, data transmission rate rarely matters with stockish-science, since you can buffer as much data as you like. However I'd love to see something like RealScience cap the science gains based upon maximum transmission rate, so a high-value imaging experiment also needs to come with a high-bandwidth antenna to gain full value. |
That makes sense to me. Haven't seen @jwvanderbeck around so dunno about it getting in though. |
I grabbed these ranges from a CFG on the OP for US Probes. Do they seem appropriate? Should there be other considerations due to the root range model? Said config was found here. http://forum.kerbalspaceprogram.com/threads/93389-1-0-2-US-Probes-Pack-Old-and-New-v0-33-5-Release-5-10-15 Pioneer Interplanetary Probes should have longish ranges as they are supposed to leave the SOI Pioneer 0/1/2 + 3/4 - 20,000 KM / 20 MM (Omni) If these feel correct for the most part I can create a new MM patch and change the RT Module used to match those available in RP-0 and call it a day. |
Hmm. On the one hand that looks fine to me given the rangemodel, on the other that's fairly lower than how RT parts are configured. I'm not sure whether the proper response is to up these values, or lower RT's values. RT's values were done before I added the DSN stations. |
Antennae should be pretty easy to place. Below are the antennae ordered by distance commnicated. Those with ticky marks have already been placed (either merged, or on the branch I'm working on):
Omnis
SXTAntenna
(400km) (?? W)AntennaDF2
(1Mm) (?? W)Antennaesc
(5Mm) (20W)Antennaexpatvr2
(10Mm) (20W) (duplicate of RT part)longAntenna
(4Mm) (?? W)RTLongAntenna2
(8Mm) (?? W)RTLongAntenna3
(10Mm) (20W)Dish
Dishcl1
(400Mm, 25°) (30W, 0.035t)mediumDishAntenna
(400Mm, 40°) (20W, 0.015t)Antennacomtec1
(150Gm, 4°) (120W, 0.045t)RTShortDish2
(200Gm) (180W)Dishpcf
(300Gm, 0.4°) (300W, 0.065t)Antennacomtec2
(500Gm, 1.4°) (140W, 0.055t)Dishomega2g
(600Gm, 0.7°) (160W, 0.075t)Dishmccomu
(800Gm, 1.2°) (170W, 0.065t)RTLongDish2
(1Tm, 0.2°) (200W, 0.05t)commDish
(1.5Tm, 0.4°) (350W, 0.035t)dishcomlar1
(2Tm, 0.3°) (280W, 0.105t)RTGigaDish2
(4Tm, 0.6°) (200W, 0.075t)RTGigaDish1
(8Tm, 0.2°) (650W, 0.07t)RO_gx256
(25Tm, 0.5°) (850W, 0.1t)Bugged
FASAMercuryCap2
(No range, but has data transmitter)Legend
Notes
Antennaexpatvr2
is a duplicate of the RemoteTech part, and should be removed.AntennaDF2
omni is useless in terms of gameplay. It's equal to or inferior to the RP-10 in every regard. It should either have the same stats (providing a cooler model), or stats that make it gameplay relevant (eg: longer range and lighter, but higher in the tech tree).The text was updated successfully, but these errors were encountered: