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DMagic Orbital Science #4

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pjf opened this issue Nov 6, 2014 · 5 comments
Closed

DMagic Orbital Science #4

pjf opened this issue Nov 6, 2014 · 5 comments

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@pjf
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pjf commented Nov 6, 2014

I have no idea if RealismOverhaul supports the Orbital Science mod, but I'd love it if we did. It expands sensors, contracts, and science options. Orbital Science + SCANsat gives a very realistic feel to the game, and encourages the building of craft to perform specific missions.

This will almost certainly result in extra science being generated, but I'm okay with that. :)

http://forum.kerbalspaceprogram.com/threads/64972-0-25-DMagic-Orbital-Science-New-Science-Parts-V0-8-6-1-(10-20-14)

@pjf pjf added the idea label Nov 6, 2014
@NathanKell
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That sounds good to me. I haven't tried DMagic's mod, but SCANSat makes perfect sense.

@Felger
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Felger commented Nov 10, 2014

I'm working on RLA, but I'll add a DMagic config to RO (probably won't need to change too much, just tag the parts as RO supported, and make sure masses and sizes line up with real life science parts).

We should certainly make sure that FinePrint works with RP-0 since it'll be added to stock in the next rev.

@NathanKell
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Thanks!

FinePrint works fine. @Arsonide is very aware of RSS issues and has been awesome with them.

@DMagic1
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DMagic1 commented Dec 11, 2014

Do you want me to exclude RP-0 in my SCANsat CTT configs, like I did for Orbital Science?

@PART[SCANsat_Scanner2]:FOR[SCANsat]:NEEDS[CommunityTechTree,TechManager,!RP-0]
       {
           @TechRequired = specializedScienceTech
           @entryCost = 50000
           @cost = 30000
       }

@NathanKell
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@DMagic1 yes, thanks!

jwvanderbeck added a commit that referenced this issue Feb 7, 2015
NathanKell pushed a commit that referenced this issue Jul 23, 2015
Merge from upstream up to HEAD.
SirKeplan pushed a commit that referenced this issue May 24, 2016
dgfl-gh pushed a commit to dgfl-gh/RP-0 that referenced this issue Mar 1, 2020
Update with upstream master
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