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Commnet behaves like vanilla when joining a DMP server for the second time. #13
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Hi, Based on my server session of DMP and CNC, the stock CommNet logic is started instead when DMP rejoins for subsequent times. I am trying to find out why the game is ignoring the CNC instructions to remove the stock logic and start CNC logic. |
Hi @FrostBird347, Kindly assist to download and replace CommNetConstellation_Build.zip on your side. It should be able to kill the stock CommNet logic when you rejoin in DMP. Thanks. |
Thanks, |
Hi, thanks for your confirmation! For your information, CNC data like ground station frequencies are stored in cnc scenario of persistent.sfs. Thus, if you disconnect DMP without exiting to Main Menu first, the updated CNC scenario will not be sent to DMP server for saving. |
After joining a dmp server for the second time, the commnet connections behave as if the mod is not installed. The commnet menu still shows up, but all the ships behave like in vanilla (they all connect to each other). I discovered that removing the commnet scenario file in the server before the player rejoins fixes the issue for one session, but it also removes all the existing channels.
On first join:
On second join:
Reconnecting after removing the commnet scenarios:
I have checked the logs, but I could not see any error messages in both the dmp server log or ksp's logs. I also checked the save files of a single player world and compared the commnet section in the save file to the scenario file, but it appeared to be the same.
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