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update_unit_state.cpp
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update_unit_state.cpp
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#include "update_unit_state.h"
#include "update_status_effects.h"
#include <SCBW/api.h>
#include <algorithm>
namespace {
//Helper function: Returns true if the unit's HP <= 33%.
bool unitHpIsInRedZone(CUnit* unit); //0x004022C0
void RestoreAllUnitStats(CUnit* unit); //0x00492F70 (hooked by hooks\update_status_effects.cpp)
void setAllImageGroupFlagsPal11(CSprite* sprite); //0x00497430
} //unnamed namespace
namespace hooks {
/// This function regenerates energy for spellcasters and drains energy for
/// cloaking units.
/// Equivalent to function sub_4EB4B0 @ 0x004EB4B0
void updateUnitEnergy(CUnit* unit) {
//was hardcoded instead of function calling in original code
if (
unit->isValidCaster() && //If the unit is hallucination or not a spellcaster, don't regenerate energy
(unit->status & UnitStatus::Completed) //If the unit is not fully constructed, don't regenerate energy
)
{
bool bStopHere = false;
//Spend energy for cloaked units
if (
unit->status & (UnitStatus::Cloaked + UnitStatus::RequiresDetection) && //If the unit is cloaked
!(unit->status & UnitStatus::CloakingForFree) //...and must consume energy to stay cloaked (i.e. not under an Arbiter)
)
{
u16 cloakingEnergyCost;
//Equivalent to getCloakingEnergyConsumption @ 0x00491A90
if (unit->id == UnitId::TerranGhost ||
unit->id == UnitId::Hero_SarahKerrigan ||
unit->id == UnitId::Hero_InfestedKerrigan ||
unit->id == UnitId::Hero_SamirDuran ||
unit->id == UnitId::Hero_InfestedDuran ||
unit->id == UnitId::Hero_AlexeiStukov
)
cloakingEnergyCost = 10;
else
if (unit->id == UnitId::TerranWraith ||
unit->id == UnitId::Hero_TomKazansky
)
cloakingEnergyCost = 13;
else
cloakingEnergyCost = 0;
if (!(unit->hasEnergy(cloakingEnergyCost)))
{
if (unit->secondaryOrderId == OrderId::Cloak)
unit->setSecondaryOrder(OrderId::Nothing2); //Supposedly, immediately decloaks the unit.
bStopHere = true;
}
if(!bStopHere) //the function prevent energy consumption if THE GATHERING enabled
unit->spendUnitEnergy(cloakingEnergyCost);
}
else { //EB526
int maxEnergy;
if (unit->id == UnitId::ProtossDarkArchon &&
unit->mainOrderId == OrderId::CompletingArchonSummon &&
unit->mainOrderState == 0
)
maxEnergy = 12800; //50 * 256; Identical to energy amount on spawn
else
maxEnergy = unit->getMaxEnergy();
if(unit->energy == maxEnergy)
bStopHere = true;
else {
switch (unit->id) {
//KYSXD If the unit is using energy for active skill cooldowns
case UnitId::Special_WarpGate:
case UnitId::ProtossGateway:
case UnitId::ProtossZealot:
case UnitId::Hero_FenixDragoon:
unit->energy += 17; //+255 per frame (must be 256 but... well, is close isn't?)
break;
//Normal behavior (energy for spells)
default:
unit->energy += 8;
break;
}
//Omitting hardcoded recalculation of maxEnergy
//Omitting recalculation of maxEnergy through
//GetDarkArchonEnergy @ 0x00491C00 since it
//calculate maxEnergy the same way the previous
//code did, and nothing could have changed the
//parameters used since the calculation
if(unit->energy > maxEnergy)
unit->energy = maxEnergy;
}
}
//If the unit is currently selected, redraw its graphics
if (!bStopHere && unit->sprite->flags & CSprite_Flags::Selected)
setAllImageGroupFlagsPal11(unit->sprite);
}
}
/// Updates unit timers, regenerates hp and shields, and burns down Terran buildings.
/// Identical to function @ 0x004EC290
void updateUnitStateHook(CUnit* unit) {
//Timers
if (unit->mainOrderTimer)
unit->mainOrderTimer--;
if (unit->groundWeaponCooldown)
unit->groundWeaponCooldown--;
if (unit->airWeaponCooldown)
unit->airWeaponCooldown--;
if (unit->spellCooldown)
unit->spellCooldown--;
//Shield regeneration
if (units_dat::ShieldsEnabled[unit->id]) {
s32 maxShields = (s32)(units_dat::MaxShieldPoints[unit->id]) << 8;
if (unit->shields != maxShields
//KYSXD - shield regen start
&& !unit->unusedTimer) {
unit->shields += 36;
//KYSXD - shield regen end (check weapon_damage)
if (unit->shields > maxShields)
unit->shields = maxShields;
if (unit->sprite->flags & CSprite_Flags::Selected) { //If the unit is currently selected, redraw its graphics
setAllImageGroupFlagsPal11(unit->sprite);
}
}
//KYSXD - Unpowered building reduce shield (-3 shield per second)
if(units_dat::BaseProperty[unit->id] & UnitProperty::Building
&& unit->isFrozen()) {
if(unit->shields >= 58) {
unit->shields -= 58;
}
else unit->shields = 0;
}
}
//Supposedly, allows Zerglings to attack after unburrowing without delay.
if (unit->id == UnitId::zergling || unit->id == UnitId::Hero_DevouringOne)
if (unit->groundWeaponCooldown == 0)
unit->orderQueueTimer = 0;
//KYSXD interceptors and worker also move without delay
if (unit->id == UnitId::interceptor
||(units_dat::BaseProperty[unit->id] & UnitProperty::Worker)) {
unit->orderQueueTimer = 0;
}
//Clear the healing flag every frame
unit->isBeingHealed = 0;
//Update unit status effects (stim, maelstrom, plague, etc.)
if (unit->status & UnitStatus::Completed || !(unit->sprite->flags & CSprite_Flags::Hidden)) {
unit->cycleCounter++;
if (unit->cycleCounter >= 8) {
unit->cycleCounter = 0;
RestoreAllUnitStats(unit); //use update_status_effects hook if available
}
}
//Only for fully-constructed units and buildings
if (unit->status & UnitStatus::Completed) {
bool bStopHere = false;
//HP regeneration
if (units_dat::BaseProperty[unit->id] & UnitProperty::RegeneratesHP
&& unit->hitPoints > 0
&& unit->hitPoints != units_dat::MaxHitPoints[unit->id])
{
//KYSXD zerg regen. Exact value = 4.6 (+0.27 hp per second)
//for burrowed Hydra & H.killer (future roach) = 85 (+5 hp per second)
if((unit->id == UnitId::ZergHydralisk || unit->id == UnitId::Hero_HunterKiller)
&& (unit->status & UnitStatus::Burrowed)) {
if(scbw::getUpgradeLevel(unit->playerId, UpgradeId::MuscularAugments)) {
unit->setHp(unit->hitPoints + 170);
}
else unit->setHp(unit->hitPoints + 85);
}
else unit->setHp(unit->hitPoints + 4);
}
//Update unit energy (energy regen/drain)
//call StarCraft.exe+EB4B0 //sub_4EB4B0
updateUnitEnergy(unit);
//Recent order timer
if (unit->recentOrderTimer != 0)
unit->recentOrderTimer--;
//Self-destruct timer
if (unit->removeTimer != 0) {
unit->removeTimer--;
if (unit->removeTimer == 0) {
unit->remove();
bStopHere = true;
}
}
//Terran building burn-down
if (!bStopHere) {
RaceId::Enum raceId = unit->getRace();
if(
raceId != RaceId::Zerg &&
raceId != RaceId::Protoss &&
raceId == RaceId::Terran
)
//Check if the unit is a grounded or lifted building
if (
unit->status & UnitStatus::GroundedBuilding ||
units_dat::BaseProperty[unit->id] & UnitProperty::FlyingBuilding)
{
//...whose current HP is less or equal to 33% of max HP
if (unitHpIsInRedZone(unit))
unit->damageHp(20, NULL, unit->lastAttackingPlayer,true);
}
} //if (unit->getRace() == RaceId::Terran)
} //if (unit->status & UnitStatus::Completed) {
}
//StarCraft.exe+EC290- push esi
//StarCraft.exe+EC291- mov esi,eax //ESI = unit
//StarCraft.exe+EC293- mov al,[esi+54] //AL = unit->mainOrderTimer
//StarCraft.exe+EC296- test al,al //if(unit->mainOrderTimer == 0)
//StarCraft.exe+EC298- je StarCraft.exe+EC29F //jump
//StarCraft.exe+EC29A- dec al
//StarCraft.exe+EC29C- mov [esi+54],al //unit->mainOrderTimer--
//EC29F:
//StarCraft.exe+EC29F- mov al,[esi+55] //AL = unit->groundWeaponCooldown
//StarCraft.exe+EC2A2- test al,al
//StarCraft.exe+EC2A4- je StarCraft.exe+EC2AB //if(unit->groundWeaponCooldown == 0) jump
//StarCraft.exe+EC2A6- dec al
//StarCraft.exe+EC2A8- mov [esi+55],al //unit->groundWeaponCooldown--
//EC2AB:
//StarCraft.exe+EC2AB- mov al,[esi+56]
//StarCraft.exe+EC2AE- test al,al
//StarCraft.exe+EC2B0- je StarCraft.exe+EC2B7
//StarCraft.exe+EC2B2- dec al
//StarCraft.exe+EC2B4- mov [esi+56],al //unit->airWeaponCooldown--
//EC2B7:
//StarCraft.exe+EC2B7- mov al,[esi+57]
//StarCraft.exe+EC2BA- test al,al
//StarCraft.exe+EC2BC- je StarCraft.exe+EC2C3
//StarCraft.exe+EC2BE- dec al
//StarCraft.exe+EC2C0- mov [esi+57],al //unit->spellCooldown--;
//EC2C3:
//StarCraft.exe+EC2C3- movzx eax,word ptr [esi+64] //EAX = unit->id
//StarCraft.exe+EC2C7- mov cl,[eax+StarCraft.exe+2647B0] //CL = units_dat::ShieldsEnabled[unit->id]
//StarCraft.exe+EC2CD- test cl,cl
//StarCraft.exe+EC2CF- je StarCraft.exe+EC2FE //if not jump
//StarCraft.exe+EC2D1- movzx eax,word ptr [eax*2+StarCraft.exe+260E00] //EAX = units_dat::MaxShieldPoints[unit->id]
//StarCraft.exe+EC2D9- mov ecx,[esi+60] //ECX = unit->shields
//StarCraft.exe+EC2DC- shl eax,08 //EAX = units_dat::MaxShieldPoints[unit->id] * 256
//StarCraft.exe+EC2DF- cmp ecx,eax
//StarCraft.exe+EC2E1- je StarCraft.exe+EC2FE //if(unit->shields == units_dat::MaxShieldPoints[unit->id] / 256) jump
//StarCraft.exe+EC2E3- add ecx,07 //ECX = unit->shields + 7
//StarCraft.exe+EC2E6- cmp ecx,eax
//StarCraft.exe+EC2E8- mov [esi+60],ecx //unit->shields += 7
//StarCraft.exe+EC2EB- jle StarCraft.exe+EC2F0 //if(unit->shields + 7 <= units_dat::MaxShieldPoints[unit->id] / 256) jump
//StarCraft.exe+EC2ED- mov [esi+60],eax //unit->shields = units_dat::MaxShieldPoints[unit->id] / 256
//EC2F0:
//StarCraft.exe+EC2F0- mov eax,[esi+0C] //EAX = unit->sprite
//StarCraft.exe+EC2F3- test byte ptr [eax+0E],08 //if(!(unit->sprite->flags & CSprite_Flags::Selected))
//StarCraft.exe+EC2F7- je StarCraft.exe+EC2FE //jump
//StarCraft.exe+EC2F9- call StarCraft.exe+97430 //setAllImageGroupFlagsPal11
//EC2FE:
//StarCraft.exe+EC2FE- mov ax,[esi+64] //AX = unit->id
//StarCraft.exe+EC302- cmp ax,0025 //if(unit->id == UnitId::ZergZergling
//StarCraft.exe+EC306- je StarCraft.exe+EC30E //jump
//StarCraft.exe+EC308- cmp ax,0036 //if(unit->id == UnitId::Hero_DevouringOne
//StarCraft.exe+EC30C- jne StarCraft.exe+EC31C //continue
//EC30E:
//StarCraft.exe+EC30E- mov al,[esi+55] //AL = unit->groundWeaponCooldown
//StarCraft.exe+EC311- test al,al
//StarCraft.exe+EC313- jne StarCraft.exe+EC31C //if(unit->groundWeaponCooldown != 0) jump
//StarCraft.exe+EC315- mov byte ptr [esi+00000085],00 //unit->orderQueueTimer = 0
//EC31C:
//StarCraft.exe+EC31C- test byte ptr [esi+000000DC],01
//StarCraft.exe+EC323- mov byte ptr [esi+00000107],00 //unit->isBeingHealed = 0
//StarCraft.exe+EC32A- jne StarCraft.exe+EC335 //if(unit->status & UnitStatus::Completed) jump
//StarCraft.exe+EC32C- mov eax,[esi+0C] //EAX = unit->sprite
//StarCraft.exe+EC32F- test byte ptr [eax+0E],20 //if(unit->sprite->flags & CSprite_Flags::Hidden)
//StarCraft.exe+EC333- jne StarCraft.exe+EC357 //jump
//EC335:
//StarCraft.exe+EC335- mov cl,[esi+00000122] //CL = unit->cycleCounter
//StarCraft.exe+EC33B- inc cl //CL = unit->cycleCounter + 1
//StarCraft.exe+EC33D- mov al,cl //AL = CL
//StarCraft.exe+EC33F- cmp al,08
//StarCraft.exe+EC341- mov [esi+00000122],cl //unit->cycleCounter = unit->cycleCounter + 1
//StarCraft.exe+EC347- jb StarCraft.exe+EC357 //if(newCycleCounter < 8) jump
//StarCraft.exe+EC349- mov eax,esi //EAX = unit
//StarCraft.exe+EC34B- mov byte ptr [esi+00000122],00 //unit->cycleCounter = 0
//StarCraft.exe+EC352- call StarCraft.exe+92F70 //RestoreAllUnitStats
//EC357:
//StarCraft.exe+EC357- test byte ptr [esi+000000DC],01 //if(!(unit->status & UnitStatus::Completed))
//StarCraft.exe+EC35E- je StarCraft.exe+EC410 //jump to end
//StarCraft.exe+EC364- movzx ecx,word ptr [esi+64] //ECX = unit->id
//StarCraft.exe+EC368- shl ecx,02
//StarCraft.exe+EC36B- mov al,[ecx+StarCraft.exe+264080] //AL = units_dat::BaseProperty[unit->id]
//StarCraft.exe+EC371- test al,al //if(!(units_dat::BaseProperty[unit->id] == UnitProperty::RegeneratesHP))
//StarCraft.exe+EC373- jns StarCraft.exe+EC38E //jump
//StarCraft.exe+EC375- mov eax,[esi+08] //EAX = unit->hitPoints
//StarCraft.exe+EC378- test eax,eax //if(unit->hitPoints <= 0
//StarCraft.exe+EC37A- jle StarCraft.exe+EC38E //jump
//StarCraft.exe+EC37C- cmp eax,[ecx+StarCraft.exe+262350] //if(unit->hitPoints == units_dat::MaxHitPoints[unit->id]
//StarCraft.exe+EC382- je StarCraft.exe+EC38E //jump
//StarCraft.exe+EC384- lea ecx,[eax+04] //ECX = unit->hitPoints + 4
//StarCraft.exe+EC387- mov eax,esi //EAX = unit
//StarCraft.exe+EC389- call StarCraft.exe+67340 //setUnitHP
//EC38E:
//StarCraft.exe+EC38E- call StarCraft.exe+EB4B0 //sub_4EB4B0
//StarCraft.exe+EC393- mov al,[esi+000000E3] //AL = unit->recentOrderTimer
//StarCraft.exe+EC399- test al,al
//StarCraft.exe+EC39B- je StarCraft.exe+EC3A5 //if(unit->recentOrderTimer == 0) jump
//StarCraft.exe+EC39D- dec al
//StarCraft.exe+EC39F- mov [esi+000000E3],al //unit->recentOrderTimer--
//EC3A5:
//StarCraft.exe+EC3A5- xor eax,eax //EAX = 0
//StarCraft.exe+EC3A7- mov ax,[esi+00000110] //AX = unit->removeTimer
//StarCraft.exe+EC3AE- test ax,ax
//StarCraft.exe+EC3B1- je StarCraft.exe+EC3C8 //if(unit->removeTimer == 0) jump
//StarCraft.exe+EC3B3- dec eax //EAX = unit->removeTimer - 1
//StarCraft.exe+EC3B4- test ax,ax
//StarCraft.exe+EC3B7- mov [esi+00000110],ax //unit->removeTimer = unit->removeTimer - 1
//StarCraft.exe+EC3BE- jne StarCraft.exe+EC3C8 //if(unit->removeTimer != 0) jump
//StarCraft.exe+EC3C0- mov eax,esi //EAX = unit
//StarCraft.exe+EC3C2- pop esi
//StarCraft.exe+EC3C3- jmp StarCraft.exe+75710 //orders_SelfDestructing
//EC3C8:
//StarCraft.exe+EC3C8- movzx ecx,word ptr [esi+64] //ECX = unit->id
//StarCraft.exe+EC3CC- mov al,[ecx+StarCraft.exe+2637A0] //AL = units_dat::GroupFlags[unit->id]
//StarCraft.exe+EC3D2- test al,05 //if(units_dat::GroupFlags[unit->id].isProtoss || units_dat::GroupFlags[unit->id].isZerg)
//StarCraft.exe+EC3D4- jne StarCraft.exe+EC410 //jump to end
//StarCraft.exe+EC3D6- test al,02 //if(!units_dat::GroupFlags[unit->id].isTerran)
//StarCraft.exe+EC3D8- je StarCraft.exe+EC410 //jump to end
//StarCraft.exe+EC3DA- test byte ptr [esi+000000DC],02 //if(unit->status & GroundedBuilding)
//StarCraft.exe+EC3E1- jne StarCraft.exe+EC3ED //jump
//StarCraft.exe+EC3E3- test byte ptr [ecx*4+StarCraft.exe+264080],20 //if(!(units_dat::BaseProperty[unit->id] & FlyingBuilding))
//StarCraft.exe+EC3EB- je StarCraft.exe+EC410 //jump to end
//EC3ED:
//StarCraft.exe+EC3ED- mov ecx,esi //ECX = unit
//StarCraft.exe+EC3EF- call StarCraft.exe+22C0 //unitHPbelow33_percent
//StarCraft.exe+EC3F4- test eax,eax //if(no)
//StarCraft.exe+EC3F6- je StarCraft.exe+EC410 //jump to end
//StarCraft.exe+EC3F8- movzx ecx,byte ptr [esi+00000090] //ECX = unit->lastAttackingPlayer
//StarCraft.exe+EC3FF- push 01 //PUSH 01
//StarCraft.exe+EC401- push ecx //PUSH unit->lastAttackingPlayer
//StarCraft.exe+EC402- push 00 //PUSH 00
//StarCraft.exe+EC404- mov eax,00000014 //EAX = 20 (0x14)
//StarCraft.exe+EC409- mov ecx,esi //ECX = unit
//StarCraft.exe+EC40B- call StarCraft.exe+797B0 //killTargetUnitCheck
//EC410:
//StarCraft.exe+EC410- pop esi
//StarCraft.exe+EC411- ret
} //hooks
namespace {
/**** Helper function definitions. Do not modify anything below this! ****/
const u32 Helper_UnitHpIsInRedZone = 0x004022C0;
bool unitHpIsInRedZone(CUnit* unit) {
static Bool32 result;
__asm {
PUSHAD
MOV ECX, unit
CALL Helper_UnitHpIsInRedZone
MOV result, EAX
POPAD
}
return result != 0;
}
;
//hooked by hooks\update_status_effects.cpp
const u32 Func_RestoreAllUnitStats = 0x00492F70;
void RestoreAllUnitStats(CUnit* unit) {
__asm {
PUSHAD
MOV EAX, unit
CALL Func_RestoreAllUnitStats
POPAD
}
}
;
//Identical to setAllImageGroupFlagsPal11 @ 0x00497430;
void setAllImageGroupFlagsPal11(CSprite* sprite) {
for(
CImage* current_image = sprite->images.head;
current_image != NULL;
current_image = current_image->link.next
)
{
if(current_image->paletteType == PaletteType::RLE_HPFLOATDRAW)
current_image->flags |= CImage_Flags::Redraw;
}
}
;
}