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I have replaced all the lines (with slight modifications) from KENNYSOFT@fcef546 to the GMS version. It's a big improvement.
Example)
Can I add this update to my version as well without conflicting with KENNYSOFT's code?
EDIT:
I added your code on top of what KENNYSOFT provided. Now I get the following issue:
P.S. Seems there's also an issue with the text formatting with the preview feature. In-game version ↓
Sorry, something went wrong.
Not sure if it's fixed. --> 2e3af70
Word-wrap and text renderer engine could be configured.
//GearGraphics.cs, Line: 217 using (var r = new FormattedTextRenderer()) { r.WordWrapEnabled = true; r.UseGDIRenderer = false; r.DrawString(g, s, font, x, x1, ref y, height); }
Tested with CMST.121/string.wz from GMS179, switch Font to 'Microsoft YaHei', and set word-wrap enabled.
@Kagamia See response: 2e3af70#commitcomment-20350072
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I have replaced all the lines (with slight modifications) from KENNYSOFT@fcef546 to the GMS version. It's a big improvement.
Example)![](https://camo.githubusercontent.com/1d1f8639a4a0423f77d05e230dbd5e834781acef71e38459f7d0b7e0548c50bf/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3233363138303530323230303035373835362f3236353534333434353232333833333631322f7474747474742e706e67)
Can I add this update to my version as well without conflicting with KENNYSOFT's code?
EDIT:
I added your code on top of what KENNYSOFT provided. Now I get the following issue:
P.S. Seems there's also an issue with the text formatting with the preview feature. In-game version ↓
![](https://camo.githubusercontent.com/a1e1a59bd6bab9fa45523bf27f79817deaba68d4faee31b6ddb6276c6e5ae51e/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3234343435383131323836343438353337382f3236353331313534313734303536383537372f6d6564616c496e47616d652e706e67)
f0845fc
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Not sure if it's fixed. --> 2e3af70
Word-wrap and text renderer engine could be configured.
Tested with CMST.121/string.wz from GMS179, switch Font to 'Microsoft YaHei', and set word-wrap enabled.
f0845fc
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@Kagamia See response: 2e3af70#commitcomment-20350072