(20.06.2022)
- Lobby Chat (See Plugin Parameter
Lobby Chat
) - Nameplates
- Added plugin parameters for In-Game chat visual configuration
- Added emotions for In-Game chat
- Now room button
Is Ready
is working (See Plugin ParameterIs Check Ready?
) - Now Map Encounters is working for all players on same map (See Plugin Parameter
Is Encounters is Global?
)
Use Custom Game ID?
New nAPI script calls:
nAPI.ID()
nAPI.setNameplateStyle(...)
nAPI.getEventParticipant(...)
- Using items or skills on antoher player in party from menu not gain any effect
- Can't click on Room Name input field in RPG Maker MV
- Optimizations for RPG Maker MZ 1.5+
(15.01.2022)
- Connection via HTTPS
[PRO only]
- In-Game Player Menu
[PRO only]
- In-Game Trade
[PRO only]
- Now you can start enter text by click (touch) chat window
Trade Settings
In-Game Player Menu?
Is show network icons?
- Diagonal movement not synced over network for events
- Using item on another player (not in my party) from menu
- Added
OK
button in text input scene for char[RPG Maker MV]
New nAPI script calls:
startNetworkGameScene
getPlayerInfo
getPlayerCharacter
callPlayerMenuAction
- Added
Alpha ABS Z
plugin support
- Plugin now have one .js file for RPG Maker MV and MZ
(18.04.2022)
- Join already started game not works in RPG Maker MV
- Joining started game without choose character
- Other small bug fixes
- Improved compatibility with
VisuStella ItemsEquipCore
- fixed game crush when try select item in Trade menu
(01.04.2022)
- Join already started game (see plugin parameter
Join to Game Allowed?
)
- Added plugin parameter (see
Localization
) for localizate Alpha NET Z plugin text - The maximum number of players no longer depends on the set of characters (
Actors
parameter). Maybe less, but not more. - Added autofocus for player name input field [RPG Maker MV]
Join Random Room Option
Input Max Length
Localization
Players per Room
Join to Loaded Game?
- Party disbanding after shared battle
- Autorun events with any option from
Start Option
(except all) - freezes game for other players
- Improved compatibility with
YEP_BattleCore
andVisuStella BattleCore
- characters in side-view battle no more stay still when acting
- Alpha NET Z plugin .js file NOT require Alpha_@Core.js and Socket.js anymore
- Added Russian localization \ добавлен Русский язык
(15.01.2022)
- Connection via HTTPS
[PRO only]
- In-Game Player Menu
[PRO only]
- In-Game Trade
[PRO only]
- Now you can start enter text by click (touch) chat window
Trade Settings
In-Game Player Menu?
Is show network icons?
- Diagonal movement not synced over network for events
- Using item on another player (not in my party) from menu
- Added
OK
button in text input scene for char[RPG Maker MV]
New nAPI script calls:
startNetworkGameScene
getPlayerInfo
getPlayerCharacter
callPlayerMenuAction
- Added
Alpha ABS Z
plugin support
- Plugin now have one .js file for RPG Maker MV and MZ
(09.10.2021)
- In-Game Chat
[PRO only]
- Save and Load network game support
Save and Load Allowed?
In-Game Chat?
- Critical bug in RPG Maker MV singleplayer battle (game crush)
- Battle result condition not works after battle end (Win, Loose, Escape)
- Added
Map Inventory
plugin support
(25.05.2021)
- Now you can control who can make choice (all players or only one) in Shared Events
- In lobby added a player counter on the server
Rooms Filter?
- Added
Visual Choices
plugin support - Added
Mobile Controls
plugin support (diagonal movement) - Added
VPlayer
plugin support
(17.04.2021)
- Shared Events (Now you can create cutscenes)
- Script calls user API (Now you can create custom commands to server as game developer and plugin developer)
One player start?
New Game Allowed?
On Player Disconnect CE
- Game crush in actor select screen if press
Ok
and not select any actor - Player name change scene not exit by
Ok
- Sometimes after changing Room or Player name mouse movement not works in game
- Wrong players count limit in room
- Sometimes game crushes if leave and join room
- Menu state icon above player disappear if player change main menu scene to another menu scene (items, skills, equips)
- Shared battle: wrong enemies count for different players
- Shared battle: when the first player select an action (attack, magic, item, or defend), and then the second player choose escape, the game then freeze for the first player