Skip to content

KaiWalter/rust6502

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

51 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Experimental 6502 emulator in Rust

With this project I try to learn Rust. Hence it is not intended as a fully working emulator or a good example - it is rather a reflection of my progress.

TL;DR - run stuff

generally check out .devcontainer/setup.sh for system or Rust/Cargo dependencies used

functional test

from /

cargo test --release

Apple 1 with Linux terminal

packages libncurses5-dev libncursesw5-dev required

from /

cargo run --bin apple1 --release

Apple 1 with Wasm

(cargo) wasm-pack and Python 3 to run http.server required

from /apple1-wasm

./run.sh

general design ideas

  • everything is a component (RAM, ROM, PIA) which is linked by interface (address_bus::ExternalAddressing trait) to the emulator, so it can be expanded for various use cases (as with my previous implementations Apple1, Commodore PET, ...)
  • no loading of a ROM just into a big 64kB memory space - ROMs have separate spaces addressable by address_bus::AddressBus
  • variable RAM/memory size - not fixed to e.g. 64kB
  • only the component itself (e.g. memory::Memory) is aware of it's own address offset - address_bus::AddressBus expects to read from / write to the absolute address

for Apple 1 Wasm

  • have the lowest possible footprint of JavaScript, directly handle DOM and events from Rust

learnings

I migrated the code base from my previous Go 6502 implementation. Here is what I stumbled over in the beginning of the tranistion:

unsigned integer overflows

Rust does not accept overflows on its unsigned int.

pub fn cmp(cpu: &mut Cpu, address_mode_values: AddressModeValues, _opcode: u8) -> u8 {
    let fetched = fetch(cpu, address_mode_values) as u16;
    let temp = cpu.r.a as u16 - fetched;
    cpu.set_flag(StatusFlag::C, cpu.r.a as u16 >= fetched);
    cpu.set_flag(StatusFlag::Z, temp & 0x00FF == 0);
    cpu.set_flag(StatusFlag::N, temp & 0x0080 != 0);
    1
}

this is caused by 6502_functional_test.bin in this section with a attempt to subtract with overflow:

0596 : c900                     cmp #0          ;test compare immediate 
                                trap_ne

In Go it seems a negativ subtraction on uints automatically rolls over - hence no problem.

func CMP() int {
    fetch()
    temp := uint16(A) - uint16(fetched)
    SetFlag(C, A >= fetched)
    SetFlag(Z, (temp&0x00FF) == 0x0000)
    SetFlag(N, temp&0x0080 != 0)
    return 1
}

In Rust it needed this modification:

pub fn cmp(cpu: &mut Cpu, address_mode_values: AddressModeValues, _opcode: u8) -> u8 {
    let fetched = fetch(cpu, address_mode_values) as i16;
    let temp = (cpu.r.a as i16 - fetched) as u8;
    cpu.set_flag(StatusFlag::C, register >= fetched as u8);
    cpu.set_flag(StatusFlag::Z, temp & 0x00FF == 0);
    cpu.set_flag(StatusFlag::N, temp & 0x0080 != 0);
    1
}

Checking other implementations, I found the wrapping intrinsics, which handle type overflows:

pub fn cmp(cpu: &mut Cpu, address_mode_values: AddressModeValues, _opcode: u8) -> u8 {
    let fetched = fetch(cpu, address_mode_values);
    let temp = cpu.r.a.wrapping_sub(fetched);
    cpu.set_flag(StatusFlag::C, cpu.r.a >= fetched);
    cpu.set_flag(StatusFlag::Z, temp & 0x00FF == 0);
    cpu.set_flag(StatusFlag::N, temp & 0x0080 != 0);
    1
}

operator precedence

In Go bitwise and & has precedence over arithmetic plus + - compared to Rust.

So when converting

		if temp < 0x0f {
			temp = temp&0x0f + (uint16(A) & 0xf0) + (uint16(fetched) & 0xf0)
		} else {
			temp = temp&0x0f + (uint16(A) & 0xf0) + (uint16(fetched) & 0xf0) + 0x10
		}

1:1 into Rust, does not yield the same results.

        if temp_bcd < 0x0F {
            temp_bcd = temp_bcd & 0x0F + (cpu.r.a as u16 & 0xF0) + (fetched & 0xF0);
        } else {
            temp_bcd = temp_bcd & 0x0F + (cpu.r.a as u16 & 0xF0) + (fetched & 0xF0) + 0x10;
        }

Hence expressions with mixed & and + need to be put in parenthesis explicitly.

        if temp_bcd < 0x0F {
            temp_bcd = (temp_bcd & 0x0F) + (cpu.r.a as u16 & 0xF0) + (fetched & 0xF0);
        } else {
            temp_bcd = (temp_bcd & 0x0F) + (cpu.r.a as u16 & 0xF0) + (fetched & 0xF0) + 0x10;
        }

performance of HashMap

I wanted to keep the amount of components (ROMs, RAM, PIAs) addressable by the AddressBus flexible and designed 2 HashMap structure elements which map from a target address to a component which handles the final read from and write to memory/component.

pub struct AddressBus<'a> {
    block_size: usize,
    block_component_map: HashMap<u16, u16>, // map a 1..n blocks to 1 components
    component_addr: HashMap<u16, &'a mut (dyn Addressing)>, // 1:1 map component to its addressing
}
...
pub fn read(&self, addr: u16) -> Result<u8, AddressingError> {
    let block = (addr as usize / self.block_size) as u16;
    if self.block_component_map.contains_key(&block) {
        let component_key = self.block_component_map[&block];
        Ok(self.component_addr[&component_key].read(addr))
    } else {
        Err(AddressingError::new("read", addr))
    }
}

pub fn write(&mut self, addr: u16, data: u8) -> Result<(), AddressingError> {
    let block = (addr as usize / self.block_size) as u16;
    if self.block_component_map.contains_key(&block) {
        let component_key = self.block_component_map[&block];
        if let Some(x) = self.component_addr.get_mut(&component_key) {
            x.write(addr, data);
        };
        Ok(())
    } else {
        Err(AddressingError::new("write", addr))
    }
}

Comparing results of functional_test to the Go implementation revealed a massive performance deviation (Go a few seconds, Rust > 1 minute). Using perf I identified, that these HashMap operations consume most of the processing time.

Converting this to an array based approach, brought the performance for the Rust implementation to the Go map based implementation.

pub struct AddressBus<'a> {
    block_size: usize,
    block_component_map: Vec<usize>, // map a 1..n blocks to 1 components
    component_addr: Vec<&'a mut dyn Addressing>, // 1:1 map component to its addressing
}
...
    pub fn read(&self, addr: u16) -> Result<u8, AddressingError> {
        let block = addr as usize / self.block_size;
        if self.block_component_map[block] == usize::MAX {
            Err(AddressingError::new("read", addr))
        } else {
            let component_key = self.block_component_map[block];
            match self.component_addr.get(component_key) {
                Some(component) => Ok(component.read(addr)),
                None => Err(AddressingError::new("read", addr)),
            }
        }
    }

    pub fn write(&mut self, addr: u16, data: u8) -> Result<(), AddressingError> {
        let block = addr as usize / self.block_size;
        if self.block_component_map[block] == usize::MAX {
            Err(AddressingError::new("write", addr))
        } else {
            let component_key = self.block_component_map[block];
            match self.component_addr.get_mut(component_key) {
                Some(component) => {
                    component.write(addr, data);
                    Ok(())
                }
                None => Err(AddressingError::new("write", addr)),
            }
        }
    }

Wasm - a totally different beast

Migration of the pure Linux console version of the Apple 1 - after getting used to some of the Rust pecularities - turned out quite straight forward.

The Go version is implemented with SDL2 terminal rendering. For the Rust version I wanted to stay in the GitHub Codespace, which cannot run GUI applications. Hence I tried to get terminal rendering (with the original character set) working with Wasm.

To really get the native Rust Wasm "feeling", I did not want a JavaScript heavy implementation like Rust Wasm Chip-8 emulator - also not extensively relying on Node.js and Webpack. Just a plain index.html and whatever minimum plumbing (wasm-pack in this case) is required.

yak shaving - iteration 0

For the Wasm implementation I needed to have a compact implementation of Apple 1:

  • Hex monitor already "baked" into memory as loading ROMs from file system is not supported - loading it with JS fetch would be an alterative, but I did not want (yet) to spend the effort
  • the multi-threaded approach could not easily be migrated from the console version to Wasm; hence no usage of the flexible address_bus, but a fixed implementation just for Apple 1 Wasm use case
  • as thread::sleep is not supported in Wasm (to give the browser some breathing space), I needed to bring it into a request_animation_frame flow; only cycling processor operations and checking inputs blocked the browser

approach: make a request_animation_frame flow implementation like

    let inner = Rc::new(RefCell::new(None));
    let outer = inner.clone();

    *outer.borrow_mut() = Some(Closure::wrap(Box::new(move || {
        // check input from the terminal and send to PIA
        ...

        // do minimum x processor cycles before checking input again
        ...

        request_animation_frame(inner.borrow().as_ref().unwrap());
    }) as Box<dyn FnMut()>));

    request_animation_frame(outer.borrow().as_ref().unwrap());

yak shaving - iteration 1

Struggling with bringing the instance variables of Cpu, Memory, ... into the Closure of the request_animation_frame loop ...

approach: make a static compact Apple 1 implementation/instance

yak shaving - iteration 2

Too lazy to deal with lazy_static! macro ...

pub struct Apple1Compact<'a> {
    pub cpu: Option<Cpu<'a>>,
    pub bus: Option<Apple1CompactBus>,
    pub terminal: Option<WasmTerminal>,
    pub check_input: Option<Box<dyn Fn()>>,
}

static mut COMPACT_APPLE1: Apple1Compact = Apple1Compact {
    cpu: None,
    bus: None,
    terminal: None,
    check_input: None,
};

approach: initialize in startup code - not in declaration or constructors

yak shaving - iteration 3

std::sync::mpsc::channel variables did not make the hop from startup code into the above mentioned Closure. Message: mpsc::Sender cannot be shared between threads ...

approach: change to crossbeam-channel to allow sharing of Sender / Receiver variables

yak shaving - iteration 4

In setup code the channel from keyboard to PIA is created:

        // channel from keyboard to PIA (keyboard=tx, PIA=rx)
        let (tx_apple_input, rx_apple_input): (Sender<InputSignal>, Receiver<InputSignal>) =
            unbounded();

to be added to the address bus.

However this cannot be used in the COMPACT_APPLE1.check_input closure:

114 | |                     tx_apple_input.send(InputSignal::CA1(Signal::Fall)).unwrap();
    | |                     ^^^^^^^^^^^^^^ borrowed value does not live long enough

approach: wrap it in a static TX_APPLE_INPUT = Some(Mutex::new(tx_apple_input)); and unwrap it in the closure let tx_apple_input = TX_APPLE_INPUT.as_ref().unwrap().lock().unwrap().clone(); until I better comprehend this lifetime issue


resources

emulation

Rust

unsorted / helpers

cut run logs for easier comparison

diff -y --suppress-common-lines ./func-go.txt ./func-rust.txt | less
awk 'NR>26764000' func-rust.txt > func-rust-tail.txt
diff -y ./func-go-tail.txt ./func-rust-tail.txt | less

REMINDER to self : idiomatic Rust uses snake_case for variables, methods, macros, fields and modules; UpperCamelCase for types and enum variants; and SCREAMING_SNAKE_CASE for statics and constants

render ROM to u8 vec

hexdump -v -e '16/1 "0x%02x, " "\n"' roms/Apple1_charmap.bin > rom.txt

About

Experimental 6502 emulator in Rust

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages