#62 Setup textures and the texture cache #63
Merged
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Textures are now working, though the full management of them isn't complete. Also how they are being drawn as part of the instance group may be refactored, but for now it is working. The part that isn't complete is getting the texture location by the string name in the shader for OpenGL. This prepares the engine to work with PNG, ASTC, and raw textures. This also sets up the texture cache for re-using textures