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PauseSubState.hx
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PauseSubState.hx
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package;
import openfl.Lib;
#if windows
import llua.Lua;
#end
import Controls.Control;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxSubState;
import flixel.addons.transition.FlxTransitionableState;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.input.keyboard.FlxKey;
import flixel.system.FlxSound;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
class PauseSubState extends MusicBeatSubstate
{
var grpMenuShit:FlxTypedGroup<Alphabet>;
var menuItems:Array<String> = ['Resume', 'Restart Song', 'Exit to menu'];
var curSelected:Int = 0;
var pauseMusic:FlxSound;
var perSongOffset:FlxText;
var offsetChanged:Bool = false;
public function new(x:Float, y:Float)
{
super();
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true);
pauseMusic.volume = 0;
pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
FlxG.sound.list.add(pauseMusic);
var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
bg.alpha = 0;
bg.scrollFactor.set();
add(bg);
var levelInfo:FlxText = new FlxText(20, 15, 0, "", 32);
levelInfo.text += PlayState.SONG.song;
levelInfo.scrollFactor.set();
levelInfo.setFormat(Paths.font("vcr.ttf"), 32);
levelInfo.updateHitbox();
add(levelInfo);
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, "", 32);
levelDifficulty.text += CoolUtil.difficultyString();
levelDifficulty.scrollFactor.set();
levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32);
levelDifficulty.updateHitbox();
add(levelDifficulty);
levelDifficulty.alpha = 0;
levelInfo.alpha = 0;
levelInfo.x = FlxG.width - (levelInfo.width + 20);
levelDifficulty.x = FlxG.width - (levelDifficulty.width + 20);
FlxTween.tween(bg, {alpha: 0.6}, 0.4, {ease: FlxEase.quartInOut});
FlxTween.tween(levelInfo, {alpha: 1, y: 20}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.3});
FlxTween.tween(levelDifficulty, {alpha: 1, y: levelDifficulty.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.5});
grpMenuShit = new FlxTypedGroup<Alphabet>();
add(grpMenuShit);
perSongOffset = new FlxText(5, FlxG.height - 18, 0, "Additive Offset (Left, Right): " + PlayState.songOffset + " - Description - " + 'Adds value to global offset, per song.', 12);
perSongOffset.scrollFactor.set();
perSongOffset.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
#if cpp
add(perSongOffset);
#end
for (i in 0...menuItems.length)
{
var songText:Alphabet = new Alphabet(0, (70 * i) + 30, menuItems[i], true, false);
songText.isMenuItem = true;
songText.targetY = i;
grpMenuShit.add(songText);
}
changeSelection();
cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
}
override function update(elapsed:Float)
{
if (pauseMusic.volume < 0.5)
pauseMusic.volume += 0.01 * elapsed;
super.update(elapsed);
var upP = controls.UP_P;
var downP = controls.DOWN_P;
var leftP = controls.LEFT_P;
var rightP = controls.RIGHT_P;
var accepted = controls.ACCEPT;
var oldOffset:Float = 0;
var songPath = 'assets/data/' + PlayState.SONG.song.toLowerCase() + '/';
if (upP)
{
changeSelection(-1);
}else if (downP)
{
changeSelection(1);
}
#if cpp
else if (leftP)
{
oldOffset = PlayState.songOffset;
PlayState.songOffset -= 1;
sys.FileSystem.rename(songPath + oldOffset + '.offset', songPath + PlayState.songOffset + '.offset');
perSongOffset.text = "Additive Offset (Left, Right): " + PlayState.songOffset + " - Description - " + 'Adds value to global offset, per song.';
// Prevent loop from happening every single time the offset changes
if(!offsetChanged)
{
grpMenuShit.clear();
menuItems = ['Restart Song', 'Exit to menu'];
for (i in 0...menuItems.length)
{
var songText:Alphabet = new Alphabet(0, (70 * i) + 30, menuItems[i], true, false);
songText.isMenuItem = true;
songText.targetY = i;
grpMenuShit.add(songText);
}
changeSelection();
cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
offsetChanged = true;
}
}else if (rightP)
{
oldOffset = PlayState.songOffset;
PlayState.songOffset += 1;
sys.FileSystem.rename(songPath + oldOffset + '.offset', songPath + PlayState.songOffset + '.offset');
perSongOffset.text = "Additive Offset (Left, Right): " + PlayState.songOffset + " - Description - " + 'Adds value to global offset, per song.';
if(!offsetChanged)
{
grpMenuShit.clear();
menuItems = ['Restart Song', 'Exit to menu'];
for (i in 0...menuItems.length)
{
var songText:Alphabet = new Alphabet(0, (70 * i) + 30, menuItems[i], true, false);
songText.isMenuItem = true;
songText.targetY = i;
grpMenuShit.add(songText);
}
changeSelection();
cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
offsetChanged = true;
}
}
#end
if (accepted)
{
var daSelected:String = menuItems[curSelected];
switch (daSelected)
{
case "Resume":
close();
case "Restart Song":
FlxG.resetState();
case "Exit to menu":
if(PlayState.loadRep)
{
FlxG.save.data.botplay = false;
FlxG.save.data.scrollSpeed = 1;
FlxG.save.data.downscroll = false;
}
PlayState.loadRep = false;
#if windows
if (PlayState.luaModchart != null)
{
PlayState.luaModchart.die();
PlayState.luaModchart = null;
}
#end
if (FlxG.save.data.fpsCap > 290)
(cast (Lib.current.getChildAt(0), Main)).setFPSCap(290);
FlxG.switchState(new MainMenuState());
}
}
if (FlxG.keys.justPressed.J)
{
// for reference later!
// PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
}
}
override function destroy()
{
pauseMusic.destroy();
super.destroy();
}
function changeSelection(change:Int = 0):Void
{
curSelected += change;
if (curSelected < 0)
curSelected = menuItems.length - 1;
if (curSelected >= menuItems.length)
curSelected = 0;
var bullShit:Int = 0;
for (item in grpMenuShit.members)
{
item.targetY = bullShit - curSelected;
bullShit++;
item.alpha = 0.6;
// item.setGraphicSize(Std.int(item.width * 0.8));
if (item.targetY == 0)
{
item.alpha = 1;
// item.setGraphicSize(Std.int(item.width));
}
}
}
}