Skip to content

Tales of Vesperia "Fix" - v 0.4.6

Compare
Choose a tag to compare
@Kaldaien Kaldaien released this 11 Jan 21:43

Versions 0.4.6.1+ are now in a separate TVF repository

v 0.4.6 (1/24/19)

  • Fixed Missing Modifiable Textures (i.e. Gamepad, Font, etc.)

v 0.4.5 (1/24/19)

  • Added Option to Sharpen Shadows
  • Improved Depth of Field in Dahngrest
  • Fixed Worker Thread Priority Inversion
  • Added Engine-Supplied Texture Names to Render Mod Tools

Dumped textures are still identified by data hash

v 0.4.1 (1/22/19)

  • Finished Mipmap Generation (Separate Alpha Channel)
  • Fixed Windows 7 Critical Section DebugInfo Bug (I hate that OS)

v 0.4.0 (1/21/19)

  • Add support for D311 Render Mod Tools
  • Add support for HUDless Screenshots
  • Add support for Pre-HUD ReShade

v 0.3.0 (1/16/19)

  • Fixed microstutter for good

Current solution increases CPU load slightly, I'll work to reduce that in later releases.


1/15/19: Add Mipmap Generation
1/15/19: Fix Mute / Input issues with Background Render Option
1/14/19: Added Blur, Bloom and Depth of Field Options


I encourage the following Framerate Limiter and Swapchain Settings for best Framepacing (0.3.0.2+):

20190121023132_1