Tales of Vesperia "Fix" - v 0.4.6
Versions 0.4.6.1+ are now in a separate TVF repository
v 0.4.6 (1/24/19)
- Fixed Missing Modifiable Textures (i.e. Gamepad, Font, etc.)
v 0.4.5 (1/24/19)
- Added Option to Sharpen Shadows
- Improved Depth of Field in Dahngrest
- Fixed Worker Thread Priority Inversion
- Added Engine-Supplied Texture Names to Render Mod Tools
Dumped textures are still identified by data hash
v 0.4.1 (1/22/19)
- Finished Mipmap Generation (Separate Alpha Channel)
- Fixed Windows 7 Critical Section DebugInfo Bug (I hate that OS)
v 0.4.0 (1/21/19)
- Add support for D311 Render Mod Tools
- Add support for HUDless Screenshots
- Add support for Pre-HUD ReShade
v 0.3.0 (1/16/19)
-
Fixed microstutter for good
Current solution increases CPU load slightly, I'll work to reduce that in later releases.
1/15/19: Add Mipmap Generation
1/15/19: Fix Mute / Input issues with Background Render Option
1/14/19: Added Blur, Bloom and Depth of Field Options