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Tales of Symphonia "Fix" - v 0.6.0

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@Kaldaien Kaldaien released this 25 Feb 21:38
· 58 commits to master since this release
Stupid Blur Filter Removal
- The awful blur filter that was added in the 2/22/16 patch can be removed now! - `[TSFix.Render]` **RemoveBlur**=_true_ - Press Ctrl + Shift + B to toggle

For future reference, Namco et al., do not blur the UI! ✋

It is bad enough that you added this filter on regular render passes with no option to disable it, but to apply it one final time before the entire frame is presented is just icing on the cake. Between that, a 512x256 rendertarget I constantly have to fix in your games and your insistence on using 1 to 3 mipmap LODs for everything, you are exceptionally good at ruining image quality.

To that end, simple arithmetic will tell you not to use 1 LOD on a 1024x1024 texture.

     log21024 ≠ 1   _Stop with this craziness._ ⏳ 💣

You actually tried this in Tales of Zestiria, and the shimmering grass it creates is visible within 5 seconds of starting the game. ⚠️