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Create character record script #2

merged 7 commits into from Apr 3, 2017


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Kandy-Man commented Mar 18, 2017

Started as creating the character record script. Escalated into item, item type and weapon scripts. Not doing too much in order to get some visibility on what's going on and to see if anything should be changed or if this is heading in the right direction

Kandy-Man added 7 commits Mar 18, 2017
Restored folders that were deleted when checking out the project
Still more scripts to make before it is completed
Still needs more scripts making before they have their base variables
Added some public getters for the current classes.  Also left some notes
for tasks to do based on Qgears
Changed stats to animation curves, making it easier to define level
growth.  Also factored in bonuses when getting the stat along with
weapon strength.  Also added a model var for weapon class.
This didn't get committed last time for some reason...
Equip mask now exists.  Character Record now has an equip mask.  Weapon
now has an equip mask.  Element now exists.  Status Effect now exists.
Item now has restriction mask, restore type, element, and status
effects.  Weapon now has a hit particle system and critical hit particle
@Kandy-Man Kandy-Man merged commit e5cf1ef into master Apr 3, 2017
@Kandy-Man Kandy-Man deleted the Create-Character-Record-Script branch Apr 3, 2017
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