Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Create character record script #2

Merged
merged 7 commits into from
Apr 3, 2017
Merged

Conversation

Kandy-Man
Copy link
Owner

Started as creating the character record script. Escalated into item, item type and weapon scripts. Not doing too much in order to get some visibility on what's going on and to see if anything should be changed or if this is heading in the right direction

Restored folders that were deleted when checking out the project
Still more scripts to make before it is completed
Still needs more scripts making before they have their base variables
finished
Added some public getters for the current classes.  Also left some notes
for tasks to do based on Qgears
Changed stats to animation curves, making it easier to define level
growth.  Also factored in bonuses when getting the stat along with
weapon strength.  Also added a model var for weapon class.
This didn't get committed last time for some reason...
Equip mask now exists.  Character Record now has an equip mask.  Weapon
now has an equip mask.  Element now exists.  Status Effect now exists.
Item now has restriction mask, restore type, element, and status
effects.  Weapon now has a hit particle system and critical hit particle
system.
@Kandy-Man Kandy-Man merged commit e5cf1ef into master Apr 3, 2017
@Kandy-Man Kandy-Man deleted the Create-Character-Record-Script branch April 3, 2017 21:02
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant