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The Inputs module of the Athena Game Framework
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Kanma/Athena-Inputs
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******************************************************************************** * * * Athena-Inputs * * Version 1.0.1 * * http://github.com/Kanma/Athena-Inputs * * * ******************************************************************************** --------------------------------------- - Summary --------------------------------------- Athena-Inputs is one of the modules of the Athena Game Framework, in the form of a library written in C++. This module is used to read user's commands, via the keyboard, mouse and gamepads. This module can be used as a standalone library, or combined with the rest of the Athena Game Framework (http://github.com/Kanma/Athena-Framework). --------------------------------------- - Dependencies --------------------------------------- Athena-Inputs requires the following dependencies: - XMake - Athena-Math - Athena-Core - UnitTest++ - rapidjson - OIS They are provided as GIT submodules of this repository and will be compiled automatically during the compilation of Athena-Inputs. To download them, do: somewhere$ cd <path/to/the/source/of/Athena-Inputs> Athena-Inputs$ git submodule init Athena-Inputs$ git submodule update --------------------------------------- - Compilation --------------------------------------- (Note: you'll need to install CMake to compile Athena-Inputs) To compile Athena-Inputs (and all its dependencies), do: somewhere$ mkdir build somewhere$ cd build build$ cmake <path/to/the/source/of/Athena-Inputs> build$ make The library will be put in build/bin/ --------------------------------------- - License --------------------------------------- Athena-Inputs is is made available under the MIT License. The text of the license is in the file 'LICENSE'. Under the MIT License you may use Athena-Inputs for any purpose you wish, without warranty, and modify it if you require, subject to one condition: "The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software." In practice this means that whenever you distribute your application, whether as binary or as source code, you must include somewhere in your distribution the text in the file 'LICENSE'. This might be in the printed documentation, as a file on delivered media, or even on the credits / acknowledgements of the runtime application itself; any of those would satisfy the requirement. Even if the license doesn't require it, please consider to contribute your modifications back to the community.
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