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Converter png/bmp/pcx/gif to SNES 2/4/8bpp
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Kannagi/SNESConvert
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compilation gcc main.c -lSDL -lSDL_image -o snesconvert example : snesconvert myimage.png option : -2bpp forced 4colors -4bpp forced 16colors -8bpp forced 256colors -noalpha (if your image has no alpha) -palette (only palette) -paletteall (only palette but 1 pixel = 1 colors so square 16x16 pixel) -mode7 (for mode7 8bpp) -loadpalette (read palette extern,by default read palette.png or add second argument , your image should be 4/16/256x1 pixel) -asm -map
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Converter png/bmp/pcx/gif to SNES 2/4/8bpp
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