forked from Aurorastation/Aurora.3
/
preset_console.dm
147 lines (121 loc) · 4.49 KB
/
preset_console.dm
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/obj/item/modular_computer/console/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(istype(mover,/obj/item/projectile))
if (prob(80))
//Holoscreens are non solid, and the frames of the computers are thin. So projectiles will usually
//pass through
return 1
else if(istype(mover) && mover.checkpass(PASSTABLE))
//Animals can run under them, lots of empty space
return 1
return ..()
/obj/item/modular_computer/console/preset/install_default_hardware()
..()
processor_unit = new/obj/item/weapon/computer_hardware/processor_unit(src)
tesla_link = new/obj/item/weapon/computer_hardware/tesla_link(src)
hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/super(src)
network_card = new/obj/item/weapon/computer_hardware/network_card/wired(src)
/obj/item/modular_computer/console/preset/install_default_programs()
..()
// Engineering
/obj/item/modular_computer/console/preset/engineering/
name = "engineering console"
_app_preset_name = "engineering"
enrolled = 1
// Medical
/obj/item/modular_computer/console/preset/medical/
name = "medical console"
_app_preset_name = "medical"
enrolled = 1
// Research
/obj/item/modular_computer/console/preset/research/
name = "research console"
_app_preset_name = "research"
enrolled = 1
/obj/item/modular_computer/console/preset/research/install_default_hardware()
..()
ai_slot = new/obj/item/weapon/computer_hardware/ai_slot(src)
// Command
/obj/item/modular_computer/console/preset/command/
name = "command console"
_app_preset_name = "command"
enrolled = 1
/obj/item/modular_computer/console/preset/command/install_default_hardware()
..()
nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
nano_printer.max_paper = 25
nano_printer.stored_paper = 20
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
/obj/item/modular_computer/console/preset/captain/
name = "captain's console"
_app_preset_name = "captain"
enrolled = 1
/obj/item/modular_computer/console/preset/captain/install_default_hardware()
..()
nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
nano_printer.max_paper = 25
nano_printer.stored_paper = 20
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
// Security
/obj/item/modular_computer/console/preset/security/
name = "security console"
_app_preset_name = "security"
enrolled = 1
/obj/item/modular_computer/console/preset/security/investigations
name = "investigations console"
_app_preset_name = "security_inv"
enrolled = 1
/obj/item/modular_computer/console/preset/security/hos
name = "head of security's console"
_app_preset_name = "security_head"
enrolled = 1
// Civilian
/obj/item/modular_computer/console/preset/civilian/
name = "civilian console"
_app_preset_name = "civilian"
enrolled = 1
// Supply
/obj/item/modular_computer/console/preset/supply/
name = "supply console"
_app_preset_name = "supply"
enrolled = 1
/obj/item/modular_computer/console/preset/supply/install_default_hardware()
..()
nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
nano_printer.max_paper = 25
nano_printer.stored_paper = 20
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
// ERT
/obj/item/modular_computer/console/preset/ert/install_default_hardware()
..()
ai_slot = new/obj/item/weapon/computer_hardware/ai_slot(src)
nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
nano_printer.max_paper = 25
nano_printer.stored_paper = 20
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
/obj/item/modular_computer/console/preset/ert/
_app_preset_name = "ert"
enrolled = 2
computer_emagged = TRUE
// Mercenary
/obj/item/modular_computer/console/preset/mercenary/
_app_preset_name = "merc"
computer_emagged = TRUE
enrolled = 2
/obj/item/modular_computer/console/preset/mercenary/install_default_hardware()
..()
ai_slot = new/obj/item/weapon/computer_hardware/ai_slot(src)
nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
// Merchant
/obj/item/modular_computer/console/preset/merchant
_app_preset_name = "merchant"
enrolled = 2
/obj/item/modular_computer/console/preset/merchant/install_default_hardware()
..()
ai_slot = new/obj/item/weapon/computer_hardware/ai_slot(src)
nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
// AI
/obj/item/modular_computer/console/preset/ai
_app_preset_name = "ai"
enrolled = 2