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A plugin for OpenRCT2 which makes guests explode if they think bad thoughts.

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KatieZeldaKat/openrct2-bad-thoughts-go-boom

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Bad Thoughts Go BOOM!

It is the Year 1, and guests have been enslaved by a higher being who forces them to visit amusement parks for eternity. It is an age of mandatory fun.

As such, all guests must have fun, both physically and mentally. And if a guest has a single bad thought? The TNT implanted into them by their captors will automatically go off, creating a firey explosion that leaves nothing behind.

Idea for plugin provided by Marcel Vos.

Getting the plugin

Download the .js file from the latest release and place it in the "plugin" folder. This can be found by opening OpenRCT2 and selecting "Open custom content folder" under the toolbox in the main menu.

Known limitations

  • Guests only explode when walking around the park or sitting.
    • Caused by OpenRCT2 #7265. The PR mentions that other states than walking and sitting can be added if deemed "safe," though nothing has been implemented since.
  • It can take quite a while after setting a guest to explode for them to actually do so, and when guests do eventually explode, it's often all at once in a large wave of fire.

Potential future additions

  • Option to disable the plugin in-game
  • Change frequency at which guests are queried for their thoughts
  • Make exploded guests affect the park rating (and option for how much)
  • Ability for players to set what counts as a bad thought
  • A dashboard to track the frequency of bad thoughts

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A plugin for OpenRCT2 which makes guests explode if they think bad thoughts.

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