Preload
You may want to perform a pre-Load process while in the previous scene, for example, when you want to optimize the scene.
Or you may want to return to the current scene immediately.
You may want to keep the used objects without releasing them after the transition.
In such cases, the Preload can be utilized.
First, find the Loader
you want to preload from the Layer
inspector.
Select [Advanced Options > Load From].
A popup will appear, allowing you to specify at which Layer you wish to preload.
In this case, the Layer
to be preloaded will be highlighted in the SceneLayerEditor.
In the example in the above image, a Prefab used in a Layer
called InGamePlay
is loaded in a Layer
called Ready
.
Note that an error will occur if the path does not go through to your Layer
.
If the path is not followed, the error is visualized like this.
ページ一覧
- クイックスタート
- パッケージやサンプルのインストール方法
- SceneLayerEditorの操作方法
- プリセットされたBehaviour
- Behaviourをカスタムする
- シーケンスイベント
- システム内の処理の実行順序
- APIリファレンス
- サンプルの解説
Page List
- Quick Start
- How to Install Package and Sample
- How to operate SceneLayerEditor
- Preset Behaviour
- Customize Behaviour
- Sequence Event
- Order of execution of events in the system
- API Reference
- About Samples
- Referencing instances in Prefab and Scene with SerialzieField
- Data transfer between Layers
- Receive Loader instance events in Layer
- Specify when to start and wait for Loader processing
- Preload
- Load order control