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1.Triangle renderer with Z-buffer and constant color 2.Transformations 3.Lighting and shading 4.Procedural and image textures 5.Accumulation buffer anti-aliasing

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3D-graphics-library

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1.Triangle renderer with Z-buffer and constant color 2.Transformations 3.Lighting and shading 4.Procedural and image textures 5.Accumulation buffer anti-aliasing

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