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A Five Nights At Freddy's: Security Breach mod that enables the ability to use the left over debug menu

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Debug Menu Unlocker mod for Security Breach

This is all the code for the Debug Menu Unlocker mod I made for Five Nights At Freddy's: Security Breach

This code needs the Unreal Mod Unlocker for Security Breach, located on the Discord Server

If you need any help just ask on the discord server

Folder layout

/Content/Mods/DebugMenu is the main folder where the mod is located. Any work for the mod is done here.

/Content/Blueprints is just a shadow folder. We do not package this into the mod as it's only for mimicing the real Blueprints folder located in the game pak file.

Files

/Content/Mods/DebugMenu/ModActor is our main mod entry file. The entire mod is basically right here in one blueprint as the mod is really simple

/Content/Blueprints/Player/MainGamePC is nothing more than a player controller to mimic the real player controller used by the game. It contains the function we need to call to open the debug menu, thats it.

Building

Make sure you have Allow ChunkID Assignments turned on in Edit > Editor Preferences > User Interface

Now all you have to do is make sure the files in /Content/Mods/DebugMenu/ are assigned to a chunk by selecting, right clicking then going to Asset Actions > Assign to Chunk. Make sure the chunk number is greater than 0

Finally just do File > Package Project > Windows (64 Bit)

Just save it to any output folder you want. I just save it in a folder called PackagedMod inside of the root of the project

Our output file is {Folder You Chose}/WindowsNoEditor/fnaf9/Content/Paks/pakchunk1-WindowsNoEditor.pak

Installing to the game

Take the output file for the mod then drag and drop it into {Security Breach Root}/fnaf9/Content/Paks/LogicMods then rename the file to DebugMenu.pak as that is what our folder in Content/Mods/ is called

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A Five Nights At Freddy's: Security Breach mod that enables the ability to use the left over debug menu

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