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Calculatormon-CE

A pokemon game for the ti-84 plus ce

The game mostly uses gen 1 pokemon and mechanics. The pokemon sprites are from crystal and the map sprites are from firered and leafgreen. Menu sprites are based off of firered and leafgreen but I had to modify them because of a different screen size.

Controls: 2nd is A, clear is B, alpha is run, enter opens the menu. In the menu, enter will move a pokemon or a move to the top.

Put every file in the download folder on your calculator to play. It requires the Ti-84 plus CE C libraries to run (they are in the download folder). The game needs a lot of RAM to run (I have not calculated the exact value), so make sure you archive as many other programs as possible.

For Debuggers, hold 0 while selecting the save and you will go into debug mode. + and - will change the area, holding x lets you move through walls, and holding ÷ will make any attack one-shot.

The tools folder includes some python scripts I made to help generate game data (move list, maps, and pokemon stats)

Credits

This game was made using the C SDK, which was created by MateoConLechuga

Programmed in Visual Studio

Sprites were edited/put together using paint.net

Some sprites were manually ripped using VisualBoyAdvance

Sprite Resources I used (and who created them):

Hero & Heroine - Previous

Overworld NPCs - Cast

Battle Backgrounds - redblueyellow

HP Bars & In-battle Menu - redblueyellow

Status Icons - Superjustinbros

Pokémon Summary Menu - Pnick0509

Interface & Bag Screens - Casquall, Redzagoon, and Waudby

Pokémon Menu - Redzagoon

PC Interface - fabnt

Overworld Sprites - Cast

Tileset 0 - Hoeloe

Tileset 1 - fabnt

Tileset 2 - fabnt

Gym 1 and 2 - LF

Gym 3 and 4 - LF

Gym 5 and 6 - LF

Gym 7 and 8 - LF

Pallet Town - Bob799

Cerulean City - Bob799

Rooms - Grynz

Cerulean Cave - Kaori

Pokemon Sprites

All information about game mechanics is from www.bulbapedia.bulbagarden.net

Move data

What moves pokemon learn

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A pokemon game for the ti-84 plus ce

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