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HiddenLayer.cpp
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HiddenLayer.cpp
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#include "HiddenLayer.h"
#define A 0.25
#define L 0.1
HiddenLayer::HiddenLayer(string activation, int inputSize, int neurons, vector<float> valuesRange)
{
this->activation = activation;
this->weights = Matrix();
this->biases = Matrix();
this->inputSize = inputSize;
this->neurons = neurons;
this->valuesRange = valuesRange;
}
HiddenLayer::~HiddenLayer()
{
}
void HiddenLayer::InitializeWeights(int numberOfSamples) {
vector<float> temp = GenerateRandomVector(numberOfSamples);
host_vector<float> weightsValues = temp;
weights = Matrix(numberOfSamples, neurons, weightsValues);
}
void HiddenLayer::InitializeBiases(int numberOfSamples) {
vector<float> temp = GenerateRandomVector_Repetitives(numberOfSamples);
host_vector<float> biasesValues = temp;
biases = Matrix(numberOfSamples, neurons, biasesValues);
}
vector<float> HiddenLayer::GenerateRandomVector(int numberOfSamples)
{
float min = valuesRange[0];
float max = valuesRange[1];
int numberOfElements = numberOfSamples * neurons;
vector<float> values;
for (int i = 0; i < numberOfElements; i++)
{
values.push_back(min + static_cast<float> (rand()) / (static_cast<float> (RAND_MAX/(max-min))));
}
return values;
}
vector<float> HiddenLayer::GenerateRandomVector_Repetitives(int numberOfSamples)
{
float min = valuesRange[0];
float max = valuesRange[1];
int numberOfElements = numberOfSamples * neurons;
vector<float> values;
for (int i = 0; i < neurons; i++)
{
values.push_back(min + static_cast<float> (rand()) / (static_cast<float> (RAND_MAX / (max - min))));
}
int counter = 0;
for (int i = neurons; i < numberOfElements ; i++)
{
counter++;
if (counter % neurons == 0 || i==neurons)
counter = 0;
values.push_back(values[counter]);
}
return values;
}
Matrix HiddenLayer::GetWeights()
{
return weights;
}
void HiddenLayer::UpdateWeights(Matrix matrix)
{
weights = matrix;
}
Matrix HiddenLayer::GetBiases()
{
return biases;
}
void HiddenLayer::UpdateBiases(Matrix matrix)
{
biases = matrix;
}
Matrix HiddenLayer::ApplyActivation(Matrix hiddenLayerInput)
{
Matrix hiddenLayerActivations = hiddenLayerInput;
host_vector<float> temp = hiddenLayerInput.GetAllMatrixValues();
if (activation == "sigmoid")
{
for (int i = 0; i < temp.size(); i++)
{
//cout << temp[i]<<"--%%--\n";
temp[i] =float( 1.0 / float(1.0 + exp(-temp[i])));
//cout << " " << temp[i];
}
hiddenLayerActivations.ChangeAllValuesInMatrix(temp);
}
else if(activation == "binstep")
{
for (int i = 0; i < temp.size(); i++)
{
if (temp[i] > 0)
{
temp[i] = 1;
}
else
{
temp[i] = 0;
}
}
hiddenLayerActivations.ChangeAllValuesInMatrix(temp);
}
else if (activation == "purelin")
{
for (int i = 0; i < temp.size(); i++)
{
temp[i] = A * temp[i];
}
hiddenLayerActivations.ChangeAllValuesInMatrix(temp);
}
else if (activation == "tanh")
{
for (int i = 0; i < temp.size(); i++)
{
temp[i] = tanh(temp[i]);
}
hiddenLayerActivations.ChangeAllValuesInMatrix(temp);
}
else if (activation == "relu")
{
for (int i = 0; i < temp.size(); i++)
{
temp[i] = (0 < temp[i]) ? temp[i] : 0;
}
hiddenLayerActivations.ChangeAllValuesInMatrix(temp);
}
else if (activation == "lerelu")
{
for (int i = 0; i < temp.size(); i++)
{
if (temp[i] < 0) temp[i] = L * temp[i];
else temp[i] = temp[i];
}
hiddenLayerActivations.ChangeAllValuesInMatrix(temp);
}
return hiddenLayerActivations;
}
Matrix HiddenLayer::ApplyDerivative(Matrix hiddenLayerActivation)
{
Matrix slope = hiddenLayerActivation;
host_vector<float> temp = hiddenLayerActivation.GetAllMatrixValues();
if (activation == "sigmoid")
{
for (int i = 0; i < temp.size(); i++)
{
temp[i] = exp(-temp[i]) / pow((1 + exp(-temp[i])),2) ;
//temp[i] = temp[i] * (1 - temp[i]);
}
slope.ChangeAllValuesInMatrix(temp);
}
else if(activation == "binstep")
{
for (int i = 0; i < temp.size(); i++)
{
temp[i] = 0;
}
slope.ChangeAllValuesInMatrix(temp);
}
else if (activation == "purelin")
{
for (int i = 0; i < temp.size(); i++)
{
temp[i] = A;
}
slope.ChangeAllValuesInMatrix(temp);
}
else if (activation == "tanh")
{
for (int i = 0; i < temp.size(); i++)
{
temp[i] = 1 - tanh(temp[i]) * tanh(temp[i]);
}
slope.ChangeAllValuesInMatrix(temp);
}
else if (activation == "relu")
{
for (int i = 0; i < temp.size(); i++)
{
if (temp[i] >= 0) temp[i] = 1;
else temp[i] = 0;
}
slope.ChangeAllValuesInMatrix(temp);
}
else if (activation == "lerelu")
{
for (int i = 0; i < temp.size(); i++)
{
if (temp[i] >= 0) temp[i] = 1;
else temp[i] = L;
}
slope.ChangeAllValuesInMatrix(temp);
}
return slope;
}
int HiddenLayer::GetNeurons()
{
return neurons;
}