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Change Log

Next Release

Additions 🎉
  • Switch CI builds to GitHub actions #264
  • Large-scale code cleanup and add cppcheck to CI to prevent backsliding #265
Fixes 🔧
  • De-duplicate GLTF generated materials #251
  • Fix seg-fault exporting GLTF 1.0 #261

v2.1.5 - 2019-05-22

Additions 🎉
  • Added support for morph targets #166
  • Support converting models with transparency #168
  • Added support for exporting COLLADA animation clips as groups #227
  • Clean up glTF tree when the asset is freed #229
  • Added --preserveUnusedSemantics option #245
  • Added end-to-end validation to CI #235
Fixes 🔧
  • Library nodes should only be written as part of a scene #236

v2.1.4 - 2018-08-29

Additions 🎉
  • Added support for multiple maps #169
Fixes 🔧
  • Fixed issue with relative path resolution on Windows #200
  • Updated to OpenCOLLADA 1.6.63
    • Resolves issue where image elements declared in profile_COMMON are not written #129 and #114
  • Remove Windows debug builds from CI - as per Microsoft, they are not to be redistributed

v2.1.3 - 2018-07-01

Additions 🎉
  • Enable OS X builds in CI #191
Fixes 🔧
  • Bone weights are normalized, resolving some rendering issues using logarithmic depth buffers #187

v2.1.2 - 2018-04-22

Fixes 🔧
  • Upgrade to Draco 1.2.5 #179
  • Fix issue with exporting normal maps #182
  • Fix issue with COLLADA textures with no backing image #183

v2.1.1 - 2018-04-04

Additions 🎉
  • Add support for exporting double sided materials #133
Fixes 🔧
  • Fixed issue where incorrect mime types were being generated #162

v2.1.0 - 2018-03-15

Additions 🎉
  • Add support for exporting glTF 1.0 #69
Fixes 🔧
  • Export UNSIGNED_INT indices for large primitives #123
  • Fixed issues with mesh instancing #135

v2.0.0 - 2017-08-27

Highlights 🎇
  • Rewrite of legacy converter for exporting glTF 2.0 #3