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Converting a model exported from 3DS Max using the Open Collada plugin will give a file generating errors when checked in https://gltf-viewer.donmccurdy.com/
The two reported errors are :
MESH_PRIMITIVE_INVALID_ATTRIBUTE Invalid attribute name. /meshes/0/primitives/0/attributes/BINORMAL
MESH_PRIMITIVE_ATTRIBUTES_ACCESSOR_INVALID_FORMAT Invalid accessor format '{VEC3, FLOAT}' for this attribute semantic. Must be one of ('{VEC4, FLOAT}'). /meshes/0/primitives/0/attributes/TANGENT
As a note (and because I come from there), CesiumJS will fail to render the file and crash with a shader exception. (which is very troublesome since Cesium is dropping support for GLTF 1.0)
Attached, test files to demonstrate the issue (both DAE and GLB) test.zip
The text was updated successfully, but these errors were encountered:
Converting a model exported from 3DS Max using the Open Collada plugin will give a file generating errors when checked in https://gltf-viewer.donmccurdy.com/
The two reported errors are :
I am using COLLADA2GLTF version 2.1.5
The command line uses to generate the file:
COLLADA2GLTF-bin.exe -b --doubleSided true -i test.dae -o test.gltf
As a note (and because I come from there), CesiumJS will fail to render the file and crash with a shader exception. (which is very troublesome since Cesium is dropping support for GLTF 1.0)
Attached, test files to demonstrate the issue (both DAE and GLB)
test.zip
The text was updated successfully, but these errors were encountered: